New system for Serpulo sector loss (WIP)
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@@ -283,6 +283,12 @@ public class Turret extends ReloadTurret{
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}
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}
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//overridden so that the rotation isn't affected during repairs (standard placed() code isn't called)
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@Override
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public void onRepaired(){
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super.placed();
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}
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@Override
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public void remove(){
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super.remove();
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@@ -519,7 +525,7 @@ public class Turret extends ReloadTurret{
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}
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if(validateTarget()){
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boolean canShoot = true;
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boolean canShoot;
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if(isControlled()){ //player behavior
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targetPos.set(unit.aimX(), unit.aimY());
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