Disabled Player-Player and Player-Drone collisions
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@@ -1315,7 +1315,8 @@ public class Blocks implements ContentList{
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requirements(Category.turret, ItemStack.with(Items.copper, 85, Items.lead, 45));
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ammo(
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Items.scrap, Bullets.flakScrap,
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Items.lead, Bullets.flakLead
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Items.lead, Bullets.flakLead,
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Items.metaglass, Bullets.flakGlass
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);
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reload = 18f;
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range = 170f;
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@@ -1558,6 +1559,7 @@ public class Blocks implements ContentList{
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cyclone = new ItemTurret("cyclone"){{
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requirements(Category.turret, ItemStack.with(Items.copper, 200, Items.titanium, 125, Items.plastanium, 80));
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ammo(
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Items.metaglass, Bullets.flakGlass,
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Items.blastCompound, Bullets.flakExplosive,
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Items.plastanium, Bullets.flakPlastic,
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Items.surgealloy, Bullets.flakSurge
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@@ -21,7 +21,7 @@ public class Bullets implements ContentList{
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artilleryDense, arilleryPlastic, artilleryPlasticFrag, artilleryHoming, artlleryIncendiary, artilleryExplosive, artilleryUnit,
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//flak
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flakScrap, flakLead, flakPlastic, flakExplosive, flakSurge,
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flakScrap, flakLead, flakPlastic, flakExplosive, flakSurge, flakGlass, glassFrag,
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//missiles
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missileExplosive, missileIncendiary, missileSurge, missileJavelin, missileSwarm, missileRevenant,
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@@ -55,7 +55,7 @@ public class Bullets implements ContentList{
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splashDamage = 33f;
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}};
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artilleryPlasticFrag = new BasicBulletType(2.5f, 7, "bullet"){{
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artilleryPlasticFrag = new BasicBulletType(2.5f, 10, "bullet"){{
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bulletWidth = 10f;
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bulletHeight = 12f;
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bulletShrink = 1f;
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@@ -132,6 +132,16 @@ public class Bullets implements ContentList{
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frontColor = Pal.bulletYellow;
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}};
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glassFrag = new BasicBulletType(3f, 6, "bullet"){{
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bulletWidth = 5f;
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bulletHeight = 12f;
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bulletShrink = 1f;
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lifetime = 20f;
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backColor = Pal.gray;
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frontColor = Color.white;
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despawnEffect = Fx.none;
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}};
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flakLead = new FlakBulletType(4.2f, 3){{
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lifetime = 60f;
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ammoMultiplier = 4f;
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@@ -155,8 +165,23 @@ public class Bullets implements ContentList{
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splashDamageRadius = 24f;
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}};
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flakGlass = new FlakBulletType(4f, 3){{
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lifetime = 70f;
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ammoMultiplier = 5f;
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shootEffect = Fx.shootSmall;
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reloadMultiplier = 0.8f;
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bulletWidth = 6f;
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bulletHeight = 8f;
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hitEffect = Fx.flakExplosion;
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splashDamage = 30f;
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splashDamageRadius = 26f;
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fragBullet = glassFrag;
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fragBullets = 6;
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}};
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flakPlastic = new FlakBulletType(4f, 6){{
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splashDamageRadius = 50f;
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splashDamage = 25f;
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fragBullet = artilleryPlasticFrag;
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fragBullets = 6;
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hitEffect = Fx.plasticExplosion;
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