Block (un)loader major improvements (#4127)
* make it consider consVaild * make this too * pattern style and max block size * Is there a better way to do this? * Update BlockUnloader.java * do not the /0 * prevent /0 * test 1 * yup it works for enabled
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@@ -18,6 +18,7 @@ public class BlockLoader extends PayloadAcceptor{
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public float loadTime = 2f;
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public float loadTime = 2f;
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public int itemsLoaded = 5;
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public int itemsLoaded = 5;
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public float liquidsLoaded = 5f;
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public float liquidsLoaded = 5f;
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public int maxBlockSize = 2;
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public BlockLoader(String name){
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public BlockLoader(String name){
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super(name);
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super(name);
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@@ -60,8 +61,8 @@ public class BlockLoader extends PayloadAcceptor{
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@Override
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@Override
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public boolean acceptPayload(Building source, Payload payload){
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public boolean acceptPayload(Building source, Payload payload){
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return super.acceptPayload(source, payload) &&
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return super.acceptPayload(source, payload) &&
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(payload instanceof BuildPayload) &&
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(payload instanceof BuildPayload build) &&
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((((BuildPayload)payload).build.block.hasItems && ((BuildPayload)payload).block().unloadable && ((BuildPayload)payload).block().itemCapacity >= 10)/* ||
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((build.build.block.hasItems && build.block().unloadable && build.block().itemCapacity >= 10 && build.block().size <= maxBlockSize)/* ||
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((BlockPayload)payload).entity.block().hasLiquids && ((BlockPayload)payload).block().liquidCapacity >= 10f)*/);
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((BlockPayload)payload).entity.block().hasLiquids && ((BlockPayload)payload).block().liquidCapacity >= 10f)*/);
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}
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}
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@@ -99,7 +100,7 @@ public class BlockLoader extends PayloadAcceptor{
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//load up items
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//load up items
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if(payload.block().hasItems && items.any()){
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if(payload.block().hasItems && items.any()){
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if(timer(timerLoad, loadTime)){
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if(efficiency() > 0.01f && timer(timerLoad, loadTime / efficiency())){
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//load up items a set amount of times
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//load up items a set amount of times
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for(int j = 0; j < itemsLoaded && items.any(); j++){
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for(int j = 0; j < itemsLoaded && items.any(); j++){
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@@ -31,7 +31,7 @@ public class BlockUnloader extends BlockLoader{
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//load up items
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//load up items
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if(payload.block().hasItems && !full()){
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if(payload.block().hasItems && !full()){
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if(timer(timerLoad, loadTime)){
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if(efficiency() > 0.01f && timer(timerLoad, loadTime / efficiency())){
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//load up items a set amount of times
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//load up items a set amount of times
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for(int j = 0; j < itemsLoaded && !full(); j++){
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for(int j = 0; j < itemsLoaded && !full(); j++){
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for(int i = 0; i < items.length(); i++){
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for(int i = 0; i < items.length(); i++){
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