Include distance in foreshadow targetting (#5221)
* Include distance in foreshadow targetting * Divide by larger number
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@@ -26,7 +26,7 @@ public class DefenderAI extends AIController{
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//find unit to follow if not in rally mode
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if(command() != UnitCommand.rally){
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//Sort by max health and closer target.
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var result = Units.closest(unit.team, x, y, Math.max(range, 400f), u -> !u.dead() && u.type != unit.type, (u, tx, ty) -> -u.maxHealth + Mathf.dst2(u.x, u.y, tx, ty) / 800f);
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var result = Units.closest(unit.team, x, y, Math.max(range, 400f), u -> !u.dead() && u.type != unit.type, (u, tx, ty) -> -u.maxHealth + Mathf.dst2(u.x, u.y, tx, ty) / 6400f);
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if(result != null) return result;
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}
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