Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -14,7 +14,7 @@ link.f-droid.description = F-Droid
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||||
link.wiki.description = Wiki Mindustry resmi
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link.suggestions.description = Saran fitur baru
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||||
link.bug.description = Menemukan bug? Laporkan di sini
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linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan salin.
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linkfail = Gagal membuka tautan!\nURL disalin ke papan salin.
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screenshot = Tangkapan layar disimpan di {0}
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screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
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gameover = Permainan Selesai
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@@ -146,8 +146,8 @@ mod.errors = Kesalahan terjadi disaat memuat konten.
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mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain.
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mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini harus diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis.
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mod.enable = Aktifkan
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mod.requiresrestart = Game akan keluar untuk mengaktifkan mod.
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mod.reloadrequired = [scarlet]Dibutuhkan untuk memuat ulang
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mod.requiresrestart = Game akan keluar untuk mengaktifkan perubahan mod.
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mod.reloadrequired = [scarlet]Muat Ulang Diperlukan
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mod.import = Impor Mod
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mod.import.file = Impor File
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mod.import.github = Impor Mod GitHub
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@@ -188,9 +188,9 @@ server.closing = [accent]Menutup server...
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server.kicked.kick = Anda telah dikeluarkan dari server!
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server.kicked.whitelist = Anda tidak ada di dalam whitelist.
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server.kicked.serverClose = Server ditutup.
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server.kicked.vote = Anda dipilih untuk dikeluarkan. Sampai jumpa!
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server.kicked.clientOutdated = Client kadaluarsa! Perbarui game Anda!
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server.kicked.serverOutdated = Server kadaluarsa! Tanya pemilik untuk memperbarui!
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server.kicked.vote = Anda dipilih untuk dikeluarkan. Sampai jumpa.
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server.kicked.clientOutdated = Klien kadaluarsa! Perbarui game Anda!
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server.kicked.serverOutdated = Server kadaluarsa! Tanya host untuk memperbarui!
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server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
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server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda.
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server.kicked.playerLimit = Server ini penuh. Tunggu slot kosong.
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@@ -203,7 +203,7 @@ server.kicked.gameover = Permainan telah berakhir!
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server.kicked.serverRestarting = Server sedang mengulang kembali.
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server.versions = Versi Anda:[accent] {0}[]\nVersi server:[accent] {1}[]
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host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [lightgray]Wi-Fi atau jaringan lokal[] akan bisa melihat server Anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki server Anda dengan IP, [accent]port forwarding[] sangat diperlukan.\n\n[lightgray]Catatan: Jika seseorang mengalami masalah memasuki permainan lokal Anda, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall. Perlu diingat bahwa jaringan publik terkadang tidak mengizinkan pencarian server.
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join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[lightgray]Jika Anda ingin bergabung dengan seseorang dengan IP, Anda perlu menanyakan host tentang IP mereka, yang dapat dicari dengan meng-google "my ip" melalui perangkat mereka.
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join.info = Di sini, Anda bisa memasukkan [accent]IP server[] untuk dihubungkan, serta mencari [accent]jaringan lokal[] atau server [accent]global[] untuk dihubungkan.\nLAN dan WAN mendukung permainan bersama.\n\n[lightgray]Jika Anda ingin bergabung dengan seseorang melalui IP, Anda perlu menanyakan host tentang IP mereka, yang dapat dicari dengan meng-google "my ip" melalui perangkat mereka.
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hostserver = Host Permainan
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invitefriends = Undang Teman
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hostserver.mobile = Host\nPermainan
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@@ -213,7 +213,7 @@ hosts.refresh = Muat Ulang
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hosts.discovering = Mencari permainan lokal
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hosts.discovering.any = Mencari permainan
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server.refreshing = Memuat ulang server
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hosts.none = [lightgray]Tidak ditemukan game lokal!
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hosts.none = [lightgray]Permainan lokal tidak ditemukan!
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host.invalid = [scarlet]Tidak bisa menyambung dengan pemilik.
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servers.local = Server Lokal
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@@ -234,12 +234,12 @@ trace.mobile = Client Mobile: [accent]{0}
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trace.modclient = Client Modifikasi: [accent]{0}
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trace.times.joined = Total Bergabung: [accent]{0}
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trace.times.kicked = Total Dikeluarkan: [accent]{0}
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invalidid = Client ID tidak valid! Laporkan masalah.
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invalidid = ID klien tidak valid! Kirimkan laporan bug.
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server.bans = Pemain Dilarang Masuk
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server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
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server.admins = Admin
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server.admins.none = Tidak ada admin!
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server.add = Tambahkan Server
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server.add = Tambah Server
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server.delete = Anda yakin ingin menghapus server ini?
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server.edit = Sunting Server
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server.outdated = [scarlet]Server Kadaluarsa![]
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@@ -258,11 +258,11 @@ disconnect = Terputus.
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disconnect.error = Koneksi bermasalah.
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disconnect.closed = Koneksi ditutup.
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disconnect.timeout = Waktu habis.
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disconnect.data = Gagal memuat data server!
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cantconnect = Gagal menyambung! ([accent]{0}[]).
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disconnect.data = Gagal memuat data dunia!
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cantconnect = Gagal menyambungkan ke permainan ([accent]{0}[]).
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connecting = [accent]Menghubungkan...
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reconnecting = [accent]Menghubungkan kembali...
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connecting.data = [accent]Memuat data server...
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connecting.data = [accent]Memuat data dunia...
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server.port = Port:
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server.addressinuse = Alamat sudah ada!
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server.invalidport = Nomor port tidak sah!
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@@ -305,12 +305,12 @@ ok = OK
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open = Buka
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customize = Sunting Peraturan
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cancel = Batal
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command = Command
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command = Perintah
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openlink = Buka Tautan
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copylink = Salin Tautan
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back = Kembali
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max = Batas
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objective = Map Objective
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objective = Peta Tujuan
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crash.export = Ekspor Crash Log
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crash.none = Tidak ada crash log ditemukan.
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crash.exported = Crash log diekspor.
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@@ -327,7 +327,7 @@ saving = [accent]Menyimpan...
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respawn = [accent][[{0}][] untuk muncul kembali ke inti
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cancelbuilding = [accent][[{0}][] untuk menghapus rencana
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selectschematic = [accent][[{0}][] untuk memilih+salin
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pausebuilding = [accent][[{0}][] untuk berhenti membangun
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pausebuilding = [accent][[{0}][] untuk jeda membangun
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resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
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enablebuilding = [scarlet][[{0}][] untuk mulai membangun
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showui = UI disembunyikan.\nTekan [accent][[{0}][] untuk menampilkan UI.
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@@ -367,10 +367,10 @@ publishing = [accent]Menerbitkan...
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publish.confirm = Apakah Anda yakin untuk menerbitkan ini?\n\n[lightgray]Pastikan Anda setuju dengan EULA Workshop terlebih dahulu, atau item Anda tidak akan muncul!
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publish.error = Terjadi kesalahan saat menerbitkan item: {0}
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||||
steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0}
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editor.planet = Planet:
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editor.sector = Sektor:
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editor.seed = Benih:
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editor.cliffs = Dinding Ke Jurang
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editor.brush = Kuas
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editor.openin = Buka di Penyunting
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@@ -400,7 +400,7 @@ waves.title = Gelombang
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waves.remove = Hapus
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waves.every = setiap
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waves.waves = gelombang
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waves.health = health: {0}%
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waves.health = darah: {0}%
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waves.perspawn = per muncul
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waves.shields = perisai/gelombang
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waves.to = sampai
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@@ -493,6 +493,7 @@ toolmode.fillteams = Isi Tim
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toolmode.fillteams.description = Mengisi tim bukannya blok.
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toolmode.drawteams = Gambar Tim
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toolmode.drawteams.description = Menggambar tim bukannya blok.
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#tidak dipakai
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toolmode.underliquid = Di Bawah Cairan
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toolmode.underliquid.description = Gambarlah lantai di bawah ubin cair.
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@@ -566,13 +567,14 @@ requirement.core = Hancurkan inti musuh dalam {0}
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requirement.research = Kembangkan {0}
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requirement.produce = Produksi {0}
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requirement.capture = Kuasai {0}
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requirement.onplanet = Kontrol Sektor di {0}
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requirement.onplanet = Kendalikan Sektor dalam {0}
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requirement.onsector = Mendarat di Sektor: {0}
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launch.text = Luncurkan
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research.multiplayer = Hanya host yang dapat meneliti barang.
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map.multiplayer = Hanya host yang dapat melihat sektor.
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uncover = Buka
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configure = Konfigurasi Muatan
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objective.research = [accent]Riset:\n[]{0}[lightgray]{1}
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objective.produce = [accent]Memperoleh:\n[]{0}[lightgray]{1}
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objective.destroyblock = [accent]Hancurkan:\n[]{0}[lightgray]{1}
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@@ -580,23 +582,23 @@ objective.destroyblocks = [accent]Hancurkan: [lightgray]{0}[white]/{1}\n{2}[ligh
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objective.item = [accent]Memperoleh: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.coreitem = [accent]Pindahkan ke Inti:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.build = [accent]Bangun: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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||||
objective.buildunit = [accent]Bangun Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.destroyunits = [accent]Hancurkan: [][lightgray]{0}[]x Units
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objective.enemiesapproaching = [accent]Musuh akan datang pada [lightgray]{0}[]
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objective.destroycore = [accent]Hancurkan Inti Musuh
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objective.command = [accent]Command Units
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objective.command = [accent]Perintahkan Unit
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objective.nuclearlaunch = [accent]⚠ Terdeteksi peluncuran nuklir: [lightgray]{0}
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announce.nuclearstrike = [red]⚠ SERANGAN NUKLIR ⚠
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loadout = Muatan
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resources = Sumber Daya
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resources.max = Max
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resources.max = Maks
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bannedblocks = Balok yang Dilarang
|
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objectives = Tujuan
|
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bannedunits = Unit yang Dilarang
|
||||
addall = Tambah Semua
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||||
launch.from = Meluncurkan Dari: [accent]{0}
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||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.capacity = Kapasitas Barang yang Diluncurkan: [accent]{0}
|
||||
launch.destination = Destinasi: {0}
|
||||
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
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add = Tambahkan...
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@@ -638,11 +640,11 @@ sectors.rename = Ganti Nama Sektor
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sectors.enemybase = [scarlet]Markas Musuh
|
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sectors.vulnerable = [scarlet]Rawan diserang
|
||||
sectors.underattack = [scarlet]Dalam Serangan! [accent]Kerusakan sebesar {0}%
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.underattack.nodamage = [scarlet]Belum Ditaklukkan
|
||||
sectors.survives = [accent]Bertahan sebanyak {0} gelombang
|
||||
sectors.go = Mulai
|
||||
sector.abandon = Tinggalkan
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.abandon.confirm = Inti di sektor ini akan meledak secara sendirinya.\nLanjutkan?
|
||||
sector.curcapture = Sektor Dikuasai
|
||||
sector.curlost = Sektor Gagal Bertahan
|
||||
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
|
||||
@@ -702,8 +704,10 @@ sector.windsweptIslands.description = Jauh dari pantai terdapat sekumpulan pulau
|
||||
sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi tarnsportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan basis itu. Pelajari Alas Peluncur mereka.
|
||||
sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh.
|
||||
sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memiliki struktur yang dapat meluncurkan inti ke planet disekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka.
|
||||
|
||||
sector.onset.name = Pemulaan
|
||||
sector.onset.description = Sektor tutorial. Tujuan ini belum dibuat. Tunggu informasi selanjutnya.
|
||||
|
||||
sector.two.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasokan dengan amunisi tungsten dan hancurkan markas musuh.
|
||||
|
||||
status.burning.name = Membakar
|
||||
@@ -759,7 +763,7 @@ stat.input = Masukan
|
||||
stat.output = Pengeluaran
|
||||
stat.maxefficiency = Efisiensi Maks
|
||||
stat.booster = Pendorong
|
||||
stat.tiles = Kotak yang dibutuhkan
|
||||
stat.tiles = Petak yang Diperlukan
|
||||
stat.affinities = Kecocokan
|
||||
stat.opposites = Bertentangan
|
||||
stat.powercapacity = Kapasitas Tenaga
|
||||
@@ -820,7 +824,7 @@ stat.minespeed = Kecepatan Menambang
|
||||
stat.minetier = Tingkat Menambang
|
||||
stat.payloadcapacity = Kapasitas Muatan
|
||||
stat.abilities = Kemampuan
|
||||
stat.canboost = Dapat dipercepat
|
||||
stat.canboost = Dapat Dipercepat
|
||||
stat.flying = Terbang
|
||||
stat.ammouse = Penggunaan Amunisi
|
||||
stat.damagemultiplier = Penggandaan Kekuatan (dmg)
|
||||
@@ -839,13 +843,13 @@ ability.unitspawn = {0} Pabrik
|
||||
ability.shieldregenfield = Bidang Regenerasi Perisai
|
||||
ability.movelightning = Pergerakan Petir
|
||||
ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target
|
||||
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
||||
|
||||
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||
bar.noresources = Sumber Daya Tidak Ditemukan
|
||||
bar.corereq = Memerlukan Inti Dasar
|
||||
bar.corefloor = Ubin Zona inti dibutuhkan
|
||||
bar.cargounitcap = Kapasitas kargo unit melebihi batas
|
||||
bar.corefloor = Ubin Zona Inti Dibutuhkan
|
||||
bar.cargounitcap = Kapasitas Kargo Unit Melebihi Batas
|
||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
||||
bar.efficiency = Daya Guna: {0}%
|
||||
@@ -884,7 +888,7 @@ bullet.knockback = [stat]{0}[lightgray] terdorong
|
||||
bullet.pierce = [stat]{0}[lightgray]x tembus
|
||||
bullet.infinitepierce = [stat]menembus
|
||||
bullet.healpercent = [stat]{0}[lightgray]% menyembuhkan
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.healamount = [stat]{0}[lightgray] perbaikan langsung
|
||||
bullet.multiplier = [stat]{0}[lightgray]x penggandaan amunisi
|
||||
bullet.reload = [stat]{0}[lightgray]x laju tembakan
|
||||
bullet.range = [stat]{0}[lightgray] jarak ubin
|
||||
@@ -936,7 +940,7 @@ setting.animatedshields.name = Animasi Perisai
|
||||
setting.playerindicators.name = Indikasi Pemain
|
||||
setting.indicators.name = Indikasi Musuh/Teman Lain
|
||||
setting.autotarget.name = Target Secara Otomatis
|
||||
setting.keyboard.name = Kontrol Mouse+Papan Ketik
|
||||
setting.keyboard.name = Kontrol Tetikus+Papan Ketik
|
||||
setting.touchscreen.name = Kontrol Layar Sentuh
|
||||
setting.fpscap.name = Batas FPS
|
||||
setting.fpscap.none = Tidak Ada
|
||||
@@ -973,7 +977,7 @@ setting.pixelate.name = Mode Pixel
|
||||
setting.minimap.name = Tunjukkan Peta Kecil
|
||||
setting.coreitems.name = Tunjukkan Bahan Inti
|
||||
setting.position.name = Tunjukkan Posisi Pemain
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.mouseposition.name = Tunjukkan Posisi Tetikus
|
||||
setting.musicvol.name = Volume Musik
|
||||
setting.atmosphere.name = Tunjukkan Atmosfer Planet
|
||||
setting.ambientvol.name = Volume Sekeliling
|
||||
@@ -989,7 +993,7 @@ setting.lasersopacity.name = Jelas-Beningnya Tenaga Laser
|
||||
setting.bridgeopacity.name = Jelas-Beningnya Jembatan
|
||||
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
|
||||
setting.showweather.name = Perlihatkan Cuaca
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.hidedisplays.name = Sembunyikan Tampilan Logika
|
||||
public.confirm = Apakah kamu ingin mempublikasi permainanmu?\n[accent]Siapa saja bisa masuk ke permainanmu.\n[lightgray]Ini bisa diganti di Peraturan->Permainan->Visibilitas Game Publik.
|
||||
public.confirm.really = Jika kamu ingin bermain dengan temanmu, gunakan [green]Undang Teman[] daripada [scarlet]server publik[]!\nApakah kamu yakin ingin membuat permainanmu [scarlet]publik[]?
|
||||
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
|
||||
@@ -1004,7 +1008,7 @@ category.multiplayer.name = Bermain Bersama
|
||||
category.blocks.name = Pilih Blok
|
||||
placement.blockselectkeys = \n[lightgray]Tombol: [{0},
|
||||
keybind.respawn.name = Muncul Kembali
|
||||
keybind.control.name = Kontrol Unit
|
||||
keybind.control.name = Kendalikan Unit
|
||||
keybind.clear_building.name = Hapus Bangunan
|
||||
keybind.press = Tekan tombol...
|
||||
keybind.press.axis = Tekan sumbu atau tombol...
|
||||
@@ -1013,7 +1017,7 @@ keybind.toggle_power_lines.name = Aktifkan Tenaga Laser
|
||||
keybind.toggle_block_status.name = Status Blok
|
||||
keybind.move_x.name = Pindah X
|
||||
keybind.move_y.name = Pindah Y
|
||||
keybind.mouse_move.name = Ikuti Mouse
|
||||
keybind.mouse_move.name = Ikuti Tetikus
|
||||
keybind.pan.name = Tampilan Geser
|
||||
keybind.boost.name = Dorongan
|
||||
keybind.command_mode.name = Mode Perintah
|
||||
@@ -1087,13 +1091,13 @@ rules.schematic = Bagan Diperbolehkan
|
||||
rules.wavetimer = Pengaturan Waktu Gelombang
|
||||
rules.waves = Gelombang
|
||||
rules.attack = Mode Penyerangan
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai = A.I. RTS
|
||||
rules.rtsminsquadsize = Ukuran Squad Minimum
|
||||
rules.rtsminattackweight = Berat Serangan Minimum
|
||||
rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
|
||||
rules.corecapture = Tangkap Inti Saat Kehancuran
|
||||
rules.polygoncoreprotection = Poligon Pelindung Inti
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.placerangecheck = Pemeriksaan Rentang Penempatan
|
||||
rules.enemyCheat = Sumber Daya A.I. (Tim Merah) Tak Terbatas
|
||||
rules.blockhealthmultiplier = Penggandaan Darah Blok
|
||||
rules.blockdamagemultiplier = Penggandaan Kekuatan Blok
|
||||
@@ -1105,12 +1109,12 @@ rules.unitcap = Batas Unit Dasar
|
||||
rules.limitarea = Batas Area Peta
|
||||
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)
|
||||
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.initialwavespacing = Rentang Gelombang Awal:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Penggandaan Harga Bangunan
|
||||
rules.buildspeedmultiplier = Penggandaan Waktu Pembuatan Bangunan
|
||||
rules.deconstructrefundmultiplier = Penggandaan Kembalinya Bahan Bangunan yang Dihancurkan
|
||||
rules.waitForWaveToEnd = Gelombang Menunggu Musuh
|
||||
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
|
||||
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (ubin)
|
||||
rules.unitammo = Unit Membutuhkan Amunisi
|
||||
rules.enemyteam = Tim Musuh
|
||||
rules.playerteam = Tim Pemain
|
||||
@@ -1123,9 +1127,9 @@ rules.title.environment = Lingkungan
|
||||
rules.title.teams = Tim
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Penerangan
|
||||
rules.fog = Fog of War
|
||||
rules.fog = Kabut Perang
|
||||
rules.fire = Api
|
||||
rules.anyenv = <apapun>
|
||||
rules.anyenv = <Apapun>
|
||||
rules.explosions = Kekuatan Ledakan Blok/Unit
|
||||
rules.ambientlight = Sinar Disekeliling
|
||||
rules.weather = Cuaca
|
||||
@@ -1140,6 +1144,7 @@ content.block.name = Blok
|
||||
content.status.name = Status Efek
|
||||
content.sector.name = Sektor
|
||||
content.team.name = Fraksi
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Tembaga
|
||||
@@ -1158,12 +1163,12 @@ item.blast-compound.name = Senyawa Peledak
|
||||
item.pyratite.name = Pyratit
|
||||
item.metaglass.name = Metaglass
|
||||
item.scrap.name = Rongsokan
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.fissile-matter.name = Materi Fissil
|
||||
item.beryllium.name = Berilium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oksida
|
||||
item.carbide.name = Karbit
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
item.dormant-cyst.name = Kista Nonaktif
|
||||
|
||||
liquid.water.name = Air
|
||||
liquid.slag.name = Lava
|
||||
@@ -1171,7 +1176,7 @@ liquid.oil.name = Minyak
|
||||
liquid.cryofluid.name = Cairan Dingin
|
||||
liquid.neoplasm.name = Neoplasma
|
||||
liquid.arkycite.name = Arkisit
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.gallium.name = Galium
|
||||
liquid.ozone.name = Ozon
|
||||
liquid.hydrogen.name = Hidrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
@@ -1449,12 +1454,12 @@ block.logic-display.name = Tampilan Logika
|
||||
block.large-logic-display.name = Tampilan Logika Besar
|
||||
block.memory-cell.name = Sel Memori
|
||||
block.memory-bank.name = Bank Memori
|
||||
|
||||
team.malis.name = Malis
|
||||
team.crux.name = Crux
|
||||
team.sharded.name = Sharded
|
||||
team.derelict.name = Derelict
|
||||
team.green.name = Hijau
|
||||
|
||||
team.blue.name = Biru
|
||||
|
||||
hint.skip = Lewati
|
||||
@@ -1464,7 +1469,7 @@ hint.mine = Dekati \uf8c4 bijih tembaga dan [accent]tekan[] untuk menambangnya s
|
||||
hint.desktopShoot = [accent][[Klik][] untuk menembak.
|
||||
hint.depositItems = Untuk memindahkan bahan, tarik bahan dari pesawatmu ke inti.
|
||||
hint.respawn = Untuk muncul kembali seperti awal, tekan [accent][[V][].
|
||||
hint.respawn.mobile = Kamu telah mengambil alih kontrol dari sebuah unit/struktur. Untuk muncul kembali, [accent]tekan avatar di kiri atas.[]
|
||||
hint.respawn.mobile = Kamu telah mengambil alih kendali dari sebuah unit/struktur. Untuk muncul kembali, [accent]tekan avatar di kiri atas.[]
|
||||
hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda permainan.
|
||||
hint.placeDrill = Pilih \ue85e [accent]Bor[] menu di kanan bawah, lalu pilih \uf870 [accent]Bor[] dan klik diatas bijih tembaga untuk menaruhnya.
|
||||
hint.placeDrill.mobile = Pilih \ue85e[accent]Bor[] tab di menu di kanan bawah, lalu pilih \uf870 [accent]Bor[] dan klik diatas bijih tembaga untuk menaruhnya.\n\nTekan \ue800 [accent]tanda centang[] di bawah kanan untuk menkonfirmasi pembangunan.
|
||||
@@ -1631,7 +1636,7 @@ block.vault.description = Menyimpan semua tipe bahan dalam jumlah besar. Bahan d
|
||||
block.container.description = Menyimpan semua tipe bahan dalam jumlah kecil. Bahan dapat dikeluarkan dengan pembongkar muatan.
|
||||
block.unloader.description = Mengeluarkan bahan yang ditentukan dari bangunan.
|
||||
block.launch-pad.description = Meluncurkan beberapa bahan ke sektor yang dipilih.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.launch-pad.details = Sistem sub-orbital untuk transportasi sumber daya point-to-point. Pod muatan mudah rapuh dan tidak dapat bertahan bila masuk ke tujuan.
|
||||
block.duo.description = Menembakkan peluru bergantian ke musuh.
|
||||
block.scatter.description = Menembakkan gumpalan timah, rongsokan atau metaglass ke musuh udara.
|
||||
block.scorch.description = Membakar musuh darat yang dekat dengannya. Sangat efektif dalam jarak dekat.
|
||||
@@ -1663,7 +1668,7 @@ block.additive-reconstructor.description = Meningkatkan unit didalamnya menjadi
|
||||
block.multiplicative-reconstructor.description = Meningkatkan unit didalamnya menjadi tingkat tiga.
|
||||
block.exponential-reconstructor.description = Meningkatkan unit didalamnya menjadi tingkat empat.
|
||||
block.tetrative-reconstructor.description = Meningkatkan unit didalamnya menjadi tingkat lima dan terakhir.
|
||||
block.switch.description = Sakelar yang dapat dialihkan. Status dapat dibaca dan dikontrol dengan prosesor logika.
|
||||
block.switch.description = Sakelar yang dapat dialihkan. Status dapat dibaca dan dikendalikan dengan prosesor logika.
|
||||
block.micro-processor.description = Menjalankan urutan instruksi logika dalam satu lingkaran. Dapat digunakan untuk mengontrol unit dan bangunan.
|
||||
block.logic-processor.description = Menjalankan urutan instruksi logika dalam satu lingkaran. Dapat digunakan untuk mengontrol unit dan bangunan. Lebih cepat dibandingkan prosesor mikro.
|
||||
block.hyper-processor.description = Menjalankan urutan instruksi logika dalam satu lingkaran. Dapat digunakan untuk mengontrol unit dan bangunan. Lebih cepat dibandingkan prosesor logika.
|
||||
@@ -1677,7 +1682,7 @@ block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak
|
||||
|
||||
unit.dagger.description = Menembak musuh terdekat dengan amunisi standar.
|
||||
unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya.
|
||||
unit.fortress.description = Menembak musuh darat dengan altileri jarak jauh.
|
||||
unit.fortress.description = Menembak musuh darat dengan artileri jarak jauh.
|
||||
unit.scepter.description = Menembak semua musuh terdekat dengan rentetan peluru bermuatan listrik.
|
||||
unit.reign.description = Menembak semua musuh terdekat dengan gugusan peluru tajam dalam jumlah banyak.
|
||||
unit.nova.description = Menembak baut laser yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang.
|
||||
@@ -1702,7 +1707,7 @@ unit.quad.description = Menjatuhkan bom besar kepada target darat, yang bisa mem
|
||||
unit.oct.description = Melindungi teman disekitarnya dengan perisai yang dapat beregenerasi. Dapat membawa hampir semua unit darat.
|
||||
unit.risso.description = Menembak misil dan peluru kepada semua musuh terdekat.
|
||||
unit.minke.description = Menembak cangkang pembakar dan peluru standar kepada musuh darat terdekat.
|
||||
unit.bryde.description = Menembak altileri jarak jauh dan misil kepada musuh.
|
||||
unit.bryde.description = Menembak artileri jarak jauh dan misil kepada musuh.
|
||||
unit.sei.description = Menembak rentetan misil dan peluru yang dapat menembus baju besi kepada musuh.
|
||||
unit.omura.description = Menembak railgun jarak jauh kepada musuh. Dapat memproduksi unit flare.
|
||||
unit.alpha.description = Melindungi Inti Bagian dari musuh. Dapat membangun.
|
||||
@@ -1734,20 +1739,20 @@ lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@
|
||||
lst.unitcontrol = Mengendalikan unit yang saat ini dihubungkan.
|
||||
lst.unitradar = Mendeteksi unit lain di sekitar unit yang saat ini dihubungkan.
|
||||
lst.unitlocate = Mendeteksi sebuah tipe tertentu dari posisi/bangunan di mana saja di peta.\nMemerlukan unit yang dihubungkan.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.getblock = Mendapatkan data petak di lokasi manapun.
|
||||
lst.setblock = Menentukan data petak di lokasi manapun.
|
||||
lst.spawnunit = Munculkan unit pada tempat yang ditentukan.
|
||||
lst.applystatus = Menerapkan atau menghapus status efek dari sebuah unit.
|
||||
lst.spawnwave = Simulasikan adanya gelombang pada lokasi acak.\nTidak akan ditambahkan pada jumlah gelombang keseluruhan.
|
||||
lst.explosion = Membuat sebuah ledakan pada lokasi yang ditentukan.
|
||||
lst.setrate = Menentukan kecepatan eksekusi prosesor dalam instruksi per tick.
|
||||
lst.fetch = Mencari unit, inti, pemain atau bangunan dari indeks.\nIndeks dimulai dari 0 dan berakhir pada jumlah yang dikembalikan.
|
||||
lst.packcolor = Memadatkan [0, 1] komponen RGBA menjadi satu angka untuk menggambar atau rule-setting.
|
||||
lst.setrule = Menentukan suatu peraturan permainan.
|
||||
lst.flushmessage = Tampilkan sebuah pesan di layar dari antrian teks.\nAkan menunggu hingga pesan sebelumnya selesai.
|
||||
lst.cutscene = Mengendalikan kamera pemain.
|
||||
lst.setflag = Menentukan global flag yang dapat dibaca oleh semua prosesor.
|
||||
lst.getflag = Periksa apakah ada global flag yang ditentukan.
|
||||
|
||||
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
|
||||
|
||||
@@ -1762,11 +1767,11 @@ laccess.controller = Pengendali unit. Jika dikendalikan prosesor, mengembalikan
|
||||
laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
|
||||
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
|
||||
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
lacess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik.
|
||||
|
||||
graphicstype.clear = Mengisi tampilan dangan warna.
|
||||
graphicstype.color = Menentukan warna untuk operasi mengambar selanjutnya.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.col = Setara dengan color, namun dikemas.\nWarna yang dikemas ditulis dalam kode hex dengan awalan [accent]%[].\nContoh: [accent]%ff0000[] akan menjadi warna merah.
|
||||
graphicstype.stroke = Menentukan lebar garis.
|
||||
graphicstype.line = Menggambar segmen garis.
|
||||
graphicstype.rect = Mengisi sebuah persegi panjang.
|
||||
@@ -1810,7 +1815,7 @@ lenum.log = Logaritma natural (ln).
|
||||
lenum.log10 = Logaritma basis 10.
|
||||
lenum.noise = Kebisingan simpleks 2D.
|
||||
lenum.abs = Nilai absolut.
|
||||
lenum.sqrt = Akar pangkat dua.
|
||||
lenum.sqrt = Akar kuadrat.
|
||||
|
||||
lenum.any = Unit apapun.
|
||||
lenum.ally = Unit teman.
|
||||
@@ -1864,7 +1869,7 @@ unitlocate.group = Kumpulan bangunan yang akan dicari.
|
||||
|
||||
lenum.idle = Tidak bergerak, namun tetap membangun/menambang.\nSifat awalan.
|
||||
lenum.stop = Berhenti bergerak/menambang/membangun.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.unbind = Mematikan kendali logika.\nLanjutkan A.I. standar.
|
||||
lenum.move = Bergerak ke posisi yang ditentukan.
|
||||
lenum.approach = Mendekati posisi dalam radius.
|
||||
lenum.pathfind = Mencari arah ke tempat munculnya musuh.
|
||||
@@ -1881,6 +1886,8 @@ lenum.build = Membangun sebuah sttruktur.
|
||||
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
|
||||
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
||||
lenum.boost = Mulai/berhenti mempercepat.
|
||||
|
||||
#TODO: temporary names!
|
||||
block.empty.name = Kosong
|
||||
block.rhyolite-crater.name = Kawah Riolit
|
||||
block.rough-rhyolite.name = Riolit Kasar
|
||||
@@ -1905,9 +1912,9 @@ block.yellow-stone-vent.name = Ventilasi Batu Kuning
|
||||
block.red-stone-vent.name = Ventilasi Batu Merah
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Zona inti
|
||||
block.core-zone.name = Zona Inti
|
||||
block.regolith-wall.name = Dinding Regolit
|
||||
block.yellow-stone-wall.name = Dinding Batu kuning
|
||||
block.yellow-stone-wall.name = Dinding Batu Kuning
|
||||
block.rhyolite-wall.name = Dinding Riolit
|
||||
block.carbon-wall.name = Dinding Karbon
|
||||
block.ferric-stone-wall.name = Dinding Batu Besi
|
||||
@@ -1918,7 +1925,7 @@ block.red-ice-wall.name = Dinding Es Merah
|
||||
block.red-stone-wall.name = Dinding Batu Merah
|
||||
block.red-diamond-wall.name = Dinding Berlian Merah
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.pur-bush.name = Semak Pur
|
||||
block.yellowcoral.name = Terumbu Kuning
|
||||
block.carbon-boulder.name = Batu Besar Karbon
|
||||
block.ferric-boulder.name = Batu Besar Besi
|
||||
@@ -1933,7 +1940,7 @@ block.crystalline-boulder.name = Batu Besar Kristal
|
||||
block.red-ice-boulder.name = Batu Besar Es Merah
|
||||
block.rhyolite-boulder.name = Batu Besar Riolit
|
||||
block.red-stone-boulder.name = Batu Besar Merah
|
||||
block.graphitic-wall.name = Dinding grafitik
|
||||
block.graphitic-wall.name = Dinding Grafit
|
||||
block.silicon-arc-furnace.name = Tungku Listrik Silikon
|
||||
block.electrolyzer.name = Elektroliser
|
||||
block.atmospheric-concentrator.name = Konsentrator Atmosfer
|
||||
@@ -1963,7 +1970,7 @@ block.build-tower.name = Menara Pembangunan
|
||||
block.regen-projector.name = Proyektor Penyembuhan
|
||||
block.shield-projector.name = Proyektor Pelindung
|
||||
block.large-shield-projector.name = Proyektor Pelindung Besar
|
||||
block.armored-duct.name = Pipa berlapis baja
|
||||
block.armored-duct.name = Pipa Lapis Baja
|
||||
block.overflow-duct.name = Pipa Luapan
|
||||
block.duct-unloader.name = Pipa Pembongkar Muatan
|
||||
block.surge-conveyor.name = Konveyor Surge
|
||||
@@ -1989,9 +1996,9 @@ block.plasma-bore.name = Bor Plasma
|
||||
block.large-plasma-bore.name = Bor Plasma Besar
|
||||
block.impact-drill.name = Bor Tumbukan
|
||||
block.eruption-drill.name = Bor Erupsi
|
||||
block.core-bastion.name = Inti: Bastion
|
||||
block.core-citadel.name = Inti: Citadel
|
||||
block.core-acropolis.name = Inti: Acropolis
|
||||
block.core-bastion.name = Inti: Baluarti
|
||||
block.core-citadel.name = Inti: Kastel
|
||||
block.core-acropolis.name = Inti: Akropolis
|
||||
block.reinforced-container.name = Kontainer yang Diperkuat
|
||||
block.reinforced-vault.name = Gudang yang Diperkuat
|
||||
block.breach.name = Breach
|
||||
@@ -2020,6 +2027,7 @@ block.prime-refabricator.name = Refabrikator Perdana
|
||||
block.unit-repair-tower.name = Menara Perbaikan Unit
|
||||
block.diffuse.name = Membaur
|
||||
block.basic-assembler-module.name = Modul Perakitan Dasar
|
||||
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
|
||||
@@ -1416,10 +1416,10 @@ block.exponential-reconstructor.name = Rekonstruktor Wykładniczy
|
||||
block.tetrative-reconstructor.name = Rekonstruktor Tetratywny
|
||||
block.payload-conveyor.name = Przenośnik Masowy
|
||||
block.payload-router.name = Rozdzielacz Ładunku
|
||||
block.duct.name = Kanał
|
||||
block.duct-router.name = Rozdzielacz Kanałowy
|
||||
block.duct-bridge.name = Most Kanałowy
|
||||
block.payload-propulsion-tower.name = Wieża Mapędowa Ładunku
|
||||
block.duct.name = Rura Próżniowa
|
||||
block.duct-router.name = Rozdzielacz Próżniowy
|
||||
block.duct-bridge.name = Most Próżniowy
|
||||
block.payload-propulsion-tower.name = Wieża Napędowa Ładunku
|
||||
block.payload-void.name = Próżnia Ładunku
|
||||
block.payload-source.name = Źródło Ładunku
|
||||
block.disassembler.name = Rozkładacz
|
||||
@@ -1876,7 +1876,7 @@ lenum.getblock = Pobierz budynek i typ z koordynatów.\nJednostka musi być w za
|
||||
lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji.
|
||||
lenum.boost = Zacznij/zakończ przyspieszać.
|
||||
block.empty.name = Pusty
|
||||
block.rhyolite-crater.name = Krater Rholitowy
|
||||
block.rhyolite-crater.name = Krater Ryolitowy
|
||||
block.rough-rhyolite.name = Szorstki Ryolit
|
||||
block.regolith.name = Regolit
|
||||
block.yellow-stone.name = Żółta Skała
|
||||
@@ -1892,11 +1892,11 @@ block.dense-red-stone.name = Gęsty Czerwony Kamień
|
||||
block.red-ice.name = Czerwony Lód
|
||||
block.arkycite-floor.name = Arkyiczna Podłoga
|
||||
block.arkyic-stone.name = Arkyiczny Kamień
|
||||
block.rhyolite-vent.name = Ryolitowy Ventyl
|
||||
block.carbon-vent.name = Węglowy Wentyl
|
||||
block.arkyic-vent.name = Arkyiczny Wentyl
|
||||
block.yellow-stone-vent.name = Żółty Kamienny Wentyl
|
||||
block.red-stone-vent.name = Czerwony Kamienny Wentyl
|
||||
block.rhyolite-vent.name = Ryolitowe Ujście
|
||||
block.carbon-vent.name = Węglowe Ujście
|
||||
block.arkyic-vent.name = Arkyiczne Ujście
|
||||
block.yellow-stone-vent.name = Żółte Kamienne Ujście
|
||||
block.red-stone-vent.name = Czerwone Kamienne Ujście
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Strefa Rdzenia
|
||||
@@ -1906,7 +1906,7 @@ block.rhyolite-wall.name = Ryolitowa ściana
|
||||
block.carbon-wall.name = Węglowa Ściana
|
||||
block.ferric-stone-wall.name = Żelazna Kamienna Ściana
|
||||
block.beryllic-stone-wall.name = Berylowa Kamienna Ściana
|
||||
block.arkyic-wall.name = Aryjska Ściana
|
||||
block.arkyic-wall.name = Arkyiczna Ściana
|
||||
block.crystalline-stone-wall.name = Kryształowa Kamienna Ściana
|
||||
block.red-ice-wall.name = Ściana z Czerwonego Lodu
|
||||
block.red-stone-wall.name = Kamienna Czerwona Ściana
|
||||
@@ -1930,17 +1930,17 @@ block.red-stone-boulder.name = Czerwony Kamienny Głaz
|
||||
block.graphitic-wall.name = Grafitowa Ściana
|
||||
block.silicon-arc-furnace.name = Krzemowy Piec Łukowy
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Koncentrator Atmosferyczny
|
||||
block.atmospheric-concentrator.name = Skraplacz Atmosferyczny
|
||||
block.oxidation-chamber.name = Komora Utleniająca
|
||||
block.electric-heater.name = Elektryczny Podgrzewacz
|
||||
block.electric-heater.name = Podgrzewacz Elektryczny
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Podgrzewacz Fazowy
|
||||
block.heat-redirector.name = Spalarnia Żużla
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Tygiel z Węglowy
|
||||
block.heat-redirector.name = Kierownik Ciepła
|
||||
block.slag-incinerator.name = Spalarnia Żużla
|
||||
block.carbide-crucible.name = Tygiel Węglowy
|
||||
block.slag-centrifuge.name = Wirówka Żużlu
|
||||
block.surge-crucible.name = Tygiel Elektrum
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.cyanogen-synthesizer.name = Syntetyzer Cyjanu
|
||||
block.phase-synthesizer.name = Fazowy Syntetyzer
|
||||
block.heat-reactor.name = Reaktor Cieplny
|
||||
block.beryllium-wall.name = Berylowa Ściana
|
||||
@@ -1954,16 +1954,16 @@ block.reinforced-surge-wall.name = Reinforced Surge Wall
|
||||
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Wieża Budownicza
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.regen-projector.name = Projektor Regeneracji
|
||||
block.shield-projector.name = Projektor Ochronny
|
||||
block.large-shield-projector.name = Duży Projektor Ochronny
|
||||
block.armored-duct.name = Opancerzony Kanał
|
||||
block.overflow-duct.name = Kanał Anty-Przepełnieniowy
|
||||
block.duct-unloader.name = Kanał Rozładowujący
|
||||
block.surge-conveyor.name = Elektrumowy Przenośnik
|
||||
block.surge-router.name = Elektrumowy Rozdzielacz
|
||||
block.unit-cargo-loader.name = Ładowarka Jednostek Kargo
|
||||
block.unit-cargo-unload-point.name = Punkt Rozładunku Jednostki Kargo
|
||||
block.armored-duct.name = Opancerzona Rura Próżniowa
|
||||
block.overflow-duct.name = Przeciwprzepełnieniowa Rura Próżniowa
|
||||
block.duct-unloader.name = Próżniowa Rura Rozładowująca
|
||||
block.surge-conveyor.name = Przenośnik z Elektrum
|
||||
block.surge-router.name = Rozdzielacz z Elektrum
|
||||
block.unit-cargo-loader.name = Punkt Załadunku Jednostki
|
||||
block.unit-cargo-unload-point.name = Punkt Rozładunku Jednostki
|
||||
block.reinforced-pump.name = Wzmocniona Pompa
|
||||
block.reinforced-conduit.name = Wzmocniona Rura
|
||||
block.reinforced-liquid-junction.name = Wzmocniony Łącznik Płynów
|
||||
@@ -1973,15 +1973,15 @@ block.reinforced-liquid-container.name = Wzmocniony Pojemnik Płynów
|
||||
block.reinforced-liquid-tank.name = Wzmocniony Zbiornik Płynów
|
||||
block.beam-node.name = Węzeł Promieni
|
||||
block.beam-tower.name = Wieża Promieni
|
||||
block.beam-link.name = Łączyciel Promienia
|
||||
block.beam-link.name = Łącznik Promienia
|
||||
block.turbine-condenser.name = Skraplacz Turbinowy
|
||||
block.chemical-combustion-chamber.name = Chemiczna Komora Spalania
|
||||
block.pyrolysis-generator.name = Generator Pirolizy
|
||||
block.vent-condenser.name = Skraplacz Wentylacyjny
|
||||
block.cliff-crusher.name = Kruszyciel Klifów
|
||||
block.plasma-bore.name = Natryskiwacz Plazmowy
|
||||
block.large-plasma-bore.name = Duży Natryskiwacz Plazmowy
|
||||
block.impact-drill.name = Wiertło Udarowe
|
||||
block.cliff-crusher.name = Rozdrabniacz Klifów
|
||||
block.plasma-bore.name = Wiertło Plazmowe
|
||||
block.large-plasma-bore.name = Duże Wiertło Plazmowe
|
||||
block.impact-drill.name = Wiertło Uderzeniowe
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Rdzeń: Bastion
|
||||
block.core-citadel.name = Rdzeń: Cytadela
|
||||
@@ -1989,13 +1989,13 @@ block.core-acropolis.name = Rdzeń: Akropol
|
||||
block.reinforced-container.name = Wzmocniony Kontener
|
||||
block.reinforced-vault.name = Wzmocniony Magazyn
|
||||
block.breach.name = Wyłom
|
||||
block.sublimate.name = Sublimizator
|
||||
block.sublimate.name = Sublimator
|
||||
block.titan.name = Tytan
|
||||
block.disperse.name = Rozpraszacz
|
||||
block.fabricator.name = Fabrikator
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
block.fabricator.name = Fabrykator
|
||||
block.tank-refabricator.name = Konstruktor Czołgów
|
||||
block.mech-refabricator.name = Konstruktor Mechów
|
||||
block.ship-refabricator.name = Konstruktor Statków
|
||||
block.tank-assembler.name = Monter Czołgów
|
||||
block.ship-assembler.name = Monter Statków
|
||||
block.mech-assembler.name = Monter Mechów
|
||||
@@ -2004,17 +2004,17 @@ block.reinforced-payload-router.name = Wzmocniony Rozdzielacz Ładunku
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Mały Dekonstruktor
|
||||
block.canvas.name = Płótno
|
||||
block.world-processor.name = Procesor świata
|
||||
block.world-cell.name = Komórka świata
|
||||
block.shield-breaker.name = Łamacz Tarcz
|
||||
block.world-processor.name = Procesor Świata
|
||||
block.world-cell.name = Komórka Świata
|
||||
block.shield-breaker.name = Niszczyciel Tarcz
|
||||
block.tank-fabricator.name = Fabryka Czołgów
|
||||
block.mech-fabricator.name = Fabryka Mechów
|
||||
block.ship-fabricator.name = Fabryka Statków
|
||||
block.prime-refabricator.name = Główny Refabrykator
|
||||
block.unit-repair-tower.name = Wieża Napraw
|
||||
block.diffuse.name = Dyfuzor
|
||||
block.basic-assembler-module.name = Podstawowy Moduł Montowniczy
|
||||
unit.stell.name = Stel
|
||||
block.basic-assembler-module.name = Podstawowy Moduł Monterski
|
||||
unit.stell.name = Stal
|
||||
unit.locus.name = Lokus
|
||||
unit.vanquish.name = Rozgramiator
|
||||
unit.conquer.name = Zdobywca
|
||||
@@ -2032,7 +2032,7 @@ unit.assembly-drone.name = Dron Montażowy
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Nakwiatek
|
||||
unit.elude.name = Unikator
|
||||
unit.elude.name = Unikacz
|
||||
unit.obviate.name = Likwidator
|
||||
sector.two.name = Drugi
|
||||
sector.three.name = Trzeci
|
||||
|
||||
@@ -139,7 +139,7 @@ mod.disable = 禁用
|
||||
mod.content = 內容:
|
||||
mod.delete.error = 無法刪除模組,檔案可能在使用中。
|
||||
mod.requiresversion = [scarlet]最低遊戲版本要求:[accent]{0}
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.outdatedv7 = [scarlet]和 V7 不相容(最低版本要求:136)
|
||||
mod.missingdependencies = [scarlet]缺少依賴關係:{0}
|
||||
mod.erroredcontent = [scarlet]內容錯誤
|
||||
mod.errors = 載入內容時發生錯誤
|
||||
@@ -171,9 +171,9 @@ available = 可研究新科技!
|
||||
unlock.incampaign = <在戰役中解鎖>
|
||||
completed = [accent]完成
|
||||
techtree = 科技樹
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
techtree.select = 選擇科技樹
|
||||
techtree.serpulo = 蕈孢星
|
||||
techtree.erekir = 瑞克爾
|
||||
research.load = 載入
|
||||
research.discard = 放棄
|
||||
research.list = [lightgray]研究︰
|
||||
@@ -305,12 +305,12 @@ ok = 確定
|
||||
open = 開啟
|
||||
customize = 自訂
|
||||
cancel = 取消
|
||||
command = Command
|
||||
command = 命令
|
||||
openlink = 開啟連結
|
||||
copylink = 複製連結
|
||||
back = 返回
|
||||
max = 最大量
|
||||
objective = Map Objective
|
||||
objective = 地圖目標
|
||||
crash.export = 匯出當機報告。
|
||||
crash.none = 無當機報告。
|
||||
crash.exported = 已匯出當機報告。
|
||||
@@ -360,17 +360,17 @@ map.publish.confirm = 您確定要發布此地圖嗎?\n\n[lightgray]首先請先
|
||||
workshop.menu = 選擇您要對此項目執行的動作。
|
||||
workshop.info = 項目資訊
|
||||
changelog = 變動紀錄(選擇性):
|
||||
updatedesc = Overwrite Title & Description
|
||||
updatedesc = 更新標題和描述
|
||||
eula = Steam EULA
|
||||
missing = 此項目已被刪除或移動。\n[lightgray]工作坊列表現在已自動取消連結。
|
||||
publishing = [accent]發佈中……
|
||||
publish.confirm = 您確定要發布嗎?\n\n[lightgray]首先確定您同意 Workshop EULA,否則您的項目將不會顯示!
|
||||
publish.error = 發佈項目時發生問題:{0}
|
||||
steam.error = Steam 服務初始化失敗。\n錯誤:{0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
|
||||
editor.planet = 行星:
|
||||
editor.sector = 地區:
|
||||
editor.seed = 種子:
|
||||
editor.cliffs = 牆轉為懸崖
|
||||
editor.brush = 筆刷
|
||||
editor.openin = 在編輯器中開啟
|
||||
@@ -384,7 +384,7 @@ editor.waves = 波次:
|
||||
editor.rules = 規則:
|
||||
editor.generation = 自動生成:
|
||||
editor.ingame = 在遊戲中編輯
|
||||
editor.playtest = Playtest
|
||||
editor.playtest = 測試
|
||||
editor.publish.workshop = 在工作坊上發佈
|
||||
editor.newmap = 新地圖
|
||||
editor.center = 中心
|
||||
@@ -400,14 +400,14 @@ waves.title = 波次
|
||||
waves.remove = 移除
|
||||
waves.every = 每
|
||||
waves.waves = 波次
|
||||
waves.health = health: {0}%
|
||||
waves.health = 血量:{0}%
|
||||
waves.perspawn = 每次生成
|
||||
waves.shields = 護盾/波次
|
||||
waves.to = 至
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.spawn.none = [scarlet]地圖中找不到降落區
|
||||
waves.max = 最大單位數
|
||||
waves.guardian = 守衛者
|
||||
waves.preview = 預覽
|
||||
@@ -425,7 +425,7 @@ waves.sort.type = 兵種
|
||||
waves.units.hide = 全部隱藏
|
||||
waves.units.show = 全部顯示
|
||||
|
||||
#校正用空行
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = 數量
|
||||
wavemode.totals = 總數
|
||||
wavemode.health = 生命值
|
||||
@@ -449,7 +449,7 @@ editor.update = 更新
|
||||
editor.randomize = 隨機化
|
||||
editor.apply = 使用
|
||||
editor.generate = 產生
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.sectorgenerate = 產生地區
|
||||
editor.resize = 調整大小
|
||||
editor.loadmap = 載入地圖
|
||||
editor.savemap = 儲存地圖
|
||||
@@ -493,6 +493,7 @@ toolmode.fillteams = 填充團隊
|
||||
toolmode.fillteams.description = 填充團隊而非方塊。
|
||||
toolmode.drawteams = 繪製團隊
|
||||
toolmode.drawteams.description = 繪製團隊而非方塊。
|
||||
#unused
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
@@ -523,7 +524,7 @@ filter.option.circle-scale = 圓形規模
|
||||
filter.option.octaves = 倍頻
|
||||
filter.option.falloff = 衰減
|
||||
filter.option.angle = 角度
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.tilt = 歪斜
|
||||
filter.option.rotate = 旋轉
|
||||
filter.option.amount = 數量
|
||||
filter.option.block = 方塊
|
||||
@@ -570,33 +571,34 @@ requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = 發射
|
||||
research.multiplayer = 只有管理者可以使用這個物品
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
map.multiplayer = 只有管理者可以查看地圖
|
||||
uncover = 探索
|
||||
configure = 設定
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
|
||||
objective.research = [accent]研究:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]取得:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]摧毀:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]摧毀:[lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]取得:[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]產生單位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]摧毀:[][lightgray]{0}[]x 單位
|
||||
objective.enemiesapproaching = [accent]的人在 [lightgray]{0} 到達[]
|
||||
objective.destroycore = [accent]摧毀敵人核心
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = 裝載
|
||||
resources = 資源
|
||||
resources.max = Max
|
||||
resources.max = 最大
|
||||
bannedblocks = 禁用方塊
|
||||
objectives = Objectives
|
||||
objectives = 目標
|
||||
bannedunits = 禁用單位
|
||||
addall = 全部加入
|
||||
launch.from = 發射來源:[accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.capacity = 發射物品容量:[accent]{0}
|
||||
launch.destination = 目的地:{0}
|
||||
configure.invalid = 數值必須介於 0 到 {0}。
|
||||
add = 新增……
|
||||
@@ -648,7 +650,7 @@ sector.curlost = 已失去該地區
|
||||
sector.missingresources = [scarlet]核心資源不足
|
||||
sector.attacked = 地區 [accent]{0}[white] 遭受攻擊!
|
||||
sector.lost = 地區 [accent]{0}[white] 戰敗!
|
||||
#note: 校正用空行
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = 成功佔領地區[accent]{0}[white]!
|
||||
sector.changeicon = 更改圖標
|
||||
sector.noswitch.title = 無法切換地區
|
||||
@@ -692,7 +694,7 @@ sector.saltFlats.description = 鹽灘在沙漠的外圍。此處資源不多。\
|
||||
sector.craters.description = 在曾發生過古代戰爭的火山口積了很多水。開墾這個區域。採集沙子。煉製玻璃。抽水冷卻砲台與鑽頭。
|
||||
sector.ruinousShores.description = 越過廢棄物就是海岸線。此處曾設有海岸防禦陣線。但剩下的不多。只有最基本的防禦結構沒有損毀,其他的一切都已然變為廢墟。\n繼續向外擴展。重新發現技術。
|
||||
sector.stainedMountains.description = 還未受孢子污染的山脈向內陸延伸。\n在此區域開採鈦金屬。學習如何使用它。\n\n這裡的敵人更為強大。不要讓他們有以最強大武力攻擊的機會。
|
||||
sector.overgrowth.description = 此區域雜草叢生,離孢子的源頭很近。\n敵人在此建立了前哨站。建造泰坦單位。摧毀它。然後找回遺失的東西。
|
||||
sector.overgrowth.description = 此區域雜草叢生,離孢子的源頭很近。\n敵人在此建立了前哨站。建造重槌機甲,把這夷為平地。
|
||||
sector.tarFields.description = 產油區的外圍,在山脈與沙漠之間。少數有油料儲備的地區。\n雖然看似被廢棄,但此區域附近仍有一些危險的敵軍。不要小看他們。\n\n[lightgray]如果可以的話,請研究石油加工科技。
|
||||
sector.desolateRift.description = 非常危險的區域。資源豐富,但空間狹小。有高破壞風險。盡早設置防禦。不要因很長的攻擊間距時間被騙了!
|
||||
sector.nuclearComplex.description = 曾是釷的生產與加工設施,但現在已成廢墟。\n[lightgray]研究釷及其許多用途。\n\n這裡敵人非常多,正不斷搜尋可攻擊的對象。
|
||||
@@ -702,9 +704,11 @@ sector.windsweptIslands.description = 坐落於海岸線外的一串群島。紀
|
||||
sector.extractionOutpost.description = 由敵方建造的遠端哨站,用來發射資源到其他地區。\n\n跨地區運輸是征服星球不可或缺的技術。摧毀該基地。研究他們的發射台。
|
||||
sector.impact0078.description = 沉睡在此的是第一個進入本星系的星際運輸船。\n\n回收任何能利用的東西。研究任何殘存的科技。
|
||||
sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
|
||||
sector.onset.name = 起始地區
|
||||
sector.onset.description = 教學地區。任務未規畫完畢,着陸後請等待指示。
|
||||
sector.two.description = 敵人被護盾所保護。在此地區偵測到一臺實驗性的護盾破壞器\n找到它,向它提供鎢,然後摧毁敵方基地。
|
||||
|
||||
sector.onset.name = 著陸點
|
||||
sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。
|
||||
|
||||
sector.two.description = 敵人被護盾所保護。在此地區偵測到一台實驗性的護盾破壞器\n找到它並提供鎢,摧毁敵方基地。
|
||||
|
||||
status.burning.name = 燃燒
|
||||
status.freezing.name = 凍結
|
||||
@@ -757,7 +761,7 @@ stat.showinmap = <加載地圖以顯示>
|
||||
stat.description = 用途
|
||||
stat.input = 輸入
|
||||
stat.output = 輸出
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.maxefficiency = 最高效率
|
||||
stat.booster = 強化
|
||||
stat.tiles = 需求方塊
|
||||
stat.affinities = 親和方塊
|
||||
@@ -839,8 +843,8 @@ ability.unitspawn = {0}工廠
|
||||
ability.shieldregenfield = 護盾充能力場
|
||||
ability.movelightning = 移動閃電
|
||||
ability.energyfield = 能量場: [accent]{0}[] 傷害 ~ [accent]{1}[] 方格 / [accent]{2}[] 目標數
|
||||
bar.onlycoredeposit = 僅允許向核心放置物品
|
||||
|
||||
bar.onlycoredeposit = 僅允許向核心放置物品
|
||||
bar.drilltierreq = 需要更好的鑽頭
|
||||
bar.noresources = 缺少資源
|
||||
bar.corereq = 需由核心升級
|
||||
@@ -865,7 +869,7 @@ bar.heatpercent = 熱: {0} ({1}%)
|
||||
bar.power = 能量
|
||||
bar.progress = 建造進度
|
||||
bar.loadprogress = 進度
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.launchcooldown = 發射間隔
|
||||
bar.input = 輸入
|
||||
bar.output = 輸出
|
||||
bar.strength = [stat]{0}[lightgray]x 強度
|
||||
@@ -897,7 +901,7 @@ unit.liquidsecond = 液體單位/秒
|
||||
unit.itemssecond = 物品/秒
|
||||
unit.liquidunits = 液體單位
|
||||
unit.powerunits = 能量單位
|
||||
unit.heatunits = heat units
|
||||
unit.heatunits = 熱量單位
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
unit.minutes = 分
|
||||
@@ -951,8 +955,8 @@ setting.difficulty.hard = 困難
|
||||
setting.difficulty.insane = 瘋狂
|
||||
setting.difficulty.name = 難度:
|
||||
setting.screenshake.name = 畫面抖動
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.bloomintensity.name = 火花強度
|
||||
setting.bloomblur.name = 火花模糊
|
||||
setting.effects.name = 顯示特效
|
||||
setting.destroyedblocks.name = 顯示被破壞的方塊
|
||||
setting.blockstatus.name = 顯示方塊狀態
|
||||
@@ -989,7 +993,7 @@ setting.lasersopacity.name = 雷射不透明度
|
||||
setting.bridgeopacity.name = 橋透明度
|
||||
setting.playerchat.name = 在遊戲中顯示聊天視窗
|
||||
setting.showweather.name = 顯示天氣動畫
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.hidedisplays.name = 隱藏邏輯顯示
|
||||
public.confirm = 您想公開遊戲嗎?\n[accent]任何人都可以加入您的遊戲。\n[lightgray]之後可以在「設定」→「遊戲」→「公開遊戲可見度」中進行更改。
|
||||
public.confirm.really = 如果你想和朋友一起遊玩,可利用[green]邀請好友[]而不是[scarlet]公開伺服器[]!\n你確定要將伺服設為[scarlet]公開[]?
|
||||
public.beta = 請注意,該遊戲的Beta版本無法公開遊戲大廳。
|
||||
@@ -1082,14 +1086,14 @@ rules.infiniteresources = 無限資源
|
||||
rules.onlydepositcore = 僅允許向核心放置物品
|
||||
rules.reactorexplosions = 反應爐爆炸
|
||||
rules.coreincinerates = 核心銷毀物品
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.disableworldprocessors = 停用世界處理器
|
||||
rules.schematic = 允許使用藍圖
|
||||
rules.wavetimer = 波次時間
|
||||
rules.waves = 波次
|
||||
rules.attack = 攻擊模式
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.rtsminsquadsize = 最小隊伍規模
|
||||
rules.rtsminattackweight = 最小攻擊力
|
||||
rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
|
||||
rules.corecapture = 佔領摧毀的核心
|
||||
rules.polygoncoreprotection = 核心禁築區呈多邊形
|
||||
@@ -1105,7 +1109,7 @@ rules.unitcap = 基礎單位上限
|
||||
rules.limitarea = 限制地圖區域
|
||||
rules.enemycorebuildradius = 敵人核心禁止建設半徑︰[lightgray](格)
|
||||
rules.wavespacing = 波次間距︰[lightgray](秒)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.initialwavespacing = 初始等待時間:[lightgray](秒)
|
||||
rules.buildcostmultiplier = 建設成本倍數
|
||||
rules.buildspeedmultiplier = 建設速度倍數
|
||||
rules.deconstructrefundmultiplier = 拆除資源返還比例
|
||||
@@ -1123,7 +1127,7 @@ rules.title.environment = 環境
|
||||
rules.title.teams = 分隊
|
||||
rules.title.planet = 星球
|
||||
rules.lighting = 光照
|
||||
rules.fog = 霧
|
||||
rules.fog = 戰爭迷霧
|
||||
rules.fire = 火
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = 方塊/單位爆炸傷害
|
||||
@@ -1140,7 +1144,8 @@ content.block.name = 方塊
|
||||
content.status.name = 狀態效果
|
||||
content.sector.name = 地區
|
||||
content.team.name = 隊伍
|
||||
wallore = (Wall)
|
||||
|
||||
wallore = (牆)
|
||||
|
||||
item.copper.name = 銅
|
||||
item.lead.name = 鉛
|
||||
@@ -1449,12 +1454,12 @@ block.logic-display.name = 顯示器
|
||||
block.large-logic-display.name = 大型顯示器
|
||||
block.memory-cell.name = 記憶單元
|
||||
block.memory-bank.name = 記憶體
|
||||
|
||||
team.malis.name = 紫
|
||||
team.crux.name = 紅
|
||||
team.sharded.name = 黃
|
||||
team.derelict.name = 灰
|
||||
team.green.name = 綠
|
||||
|
||||
team.blue.name = 藍
|
||||
|
||||
hint.skip = 跳過
|
||||
@@ -1781,15 +1786,15 @@ lenum.idiv = 整數除法,無條件捨去.
|
||||
lenum.div = 除法.\n除以零時回傳 [accent]null[]
|
||||
lenum.mod = Modulo,求餘數
|
||||
lenum.equal = 是否相等,不管資料型態。\n非null 物件和數值相比時回傳1
|
||||
lenum.notequal = 不相等,不管資料型態.
|
||||
lenum.strictequal = 嚴格檢查是否相等,會看資料型態。\n可用來檢查[accent]null[]
|
||||
lenum.shl = 左移位
|
||||
lenum.shr = 右移位
|
||||
lenum.or = 按位或
|
||||
lenum.land = 邏輯與
|
||||
lenum.and = 按位與
|
||||
lenum.not = 按位非
|
||||
lenum.xor = 按位異或
|
||||
lenum.notequal = 是否不相等,不管資料型態.
|
||||
lenum.strictequal = 嚴格檢查是否相等,會比照資料型態。\n可用來檢查[accent]null[]
|
||||
lenum.shl = 左移n位元
|
||||
lenum.shr = 右移n位元
|
||||
lenum.or = 位元 OR
|
||||
lenum.land = 邏輯 AND
|
||||
lenum.and = 位元 AND
|
||||
lenum.not = 位元 NOT
|
||||
lenum.xor = 位元 XOR
|
||||
|
||||
lenum.min = 兩數取小
|
||||
lenum.max = 兩數取大
|
||||
@@ -1807,7 +1812,7 @@ lenum.atan = Arc tan,輸出度數
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = 產生隨機數值: [0, 值)
|
||||
lenum.log = 自然對數(ln、log_e)
|
||||
lenum.log10 = 高中數學
|
||||
lenum.log10 = log_10
|
||||
lenum.noise = 二維單形噪聲
|
||||
lenum.abs = 取絕對值
|
||||
lenum.sqrt = 開根號
|
||||
@@ -1864,7 +1869,7 @@ unitlocate.group = 搜索建築種類
|
||||
|
||||
lenum.idle = 預設AI
|
||||
lenum.stop = 停止移動/挖礦/建造
|
||||
lenum.unbind = 完全停用邏輯控制\n恢復爲標凖AI
|
||||
lenum.unbind = 完全停用邏輯控制\n恢復爲原始AI
|
||||
lenum.move = 移動到指定位置
|
||||
lenum.approach = 移動到距離指定位置一段距離的地方
|
||||
lenum.pathfind = 由內建AI前往敵方重生點
|
||||
@@ -1881,7 +1886,9 @@ lenum.build = 建造一個建築
|
||||
lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物,如高山會回傳[accent]@solid[]
|
||||
lenum.within = 單位是否在指定範圍內
|
||||
lenum.boost = 使用推進器
|
||||
block.empty.name = 空
|
||||
|
||||
#TODO: temporary names!
|
||||
block.empty.name = 虛無
|
||||
block.rhyolite-crater.name = 流紋岩隕坑
|
||||
block.rough-rhyolite.name = 粗糙流紋岩
|
||||
block.regolith.name = 風化層
|
||||
@@ -1970,59 +1977,60 @@ block.surge-conveyor.name = 波動輸送帶
|
||||
block.surge-router.name = 波動分配器
|
||||
block.unit-cargo-loader.name = 貨物裝載器
|
||||
block.unit-cargo-unload-point.name = 貨物卸載點
|
||||
block.reinforced-pump.name = 固化泵
|
||||
block.reinforced-conduit.name = 固化管線
|
||||
block.reinforced-liquid-junction.name = 固化流體樞紐
|
||||
block.reinforced-bridge-conduit.name = 固化管線橋
|
||||
block.reinforced-liquid-router.name = 固化流體分配器
|
||||
block.reinforced-liquid-container.name = 固化流體容器
|
||||
block.reinforced-liquid-tank.name = 固化流體槽
|
||||
block.reinforced-pump.name = 強化幫補
|
||||
block.reinforced-conduit.name = 強化管線
|
||||
block.reinforced-liquid-junction.name = 強化液體樞紐
|
||||
block.reinforced-bridge-conduit.name = 強化管線橋
|
||||
block.reinforced-liquid-router.name = 強化液體分配器
|
||||
block.reinforced-liquid-container.name = 強化液體容器
|
||||
block.reinforced-liquid-tank.name = 強化液體槽
|
||||
block.beam-node.name = 光束節點
|
||||
block.beam-tower.name = 光束塔
|
||||
block.beam-link.name = 光束鏈接
|
||||
block.turbine-condenser.name = 渦輸冷凝器
|
||||
block.turbine-condenser.name = 渦輪冷凝器
|
||||
block.chemical-combustion-chamber.name = 化學燃燒發電機
|
||||
block.pyrolysis-generator.name = 熱解發電機
|
||||
block.vent-condenser.name = 泉眼冷凝器
|
||||
block.cliff-crusher.name = 牆體粉碎機
|
||||
block.plasma-bore.name = 等離子鑽頭
|
||||
block.large-plasma-bore.name = 大型等離子鑽頭
|
||||
block.vent-condenser.name = 氣體冷凝器
|
||||
block.cliff-crusher.name = 牆體挖鑿機
|
||||
block.plasma-bore.name = 電漿鑽頭
|
||||
block.large-plasma-bore.name = 大型電漿鑽頭
|
||||
block.impact-drill.name = 衝擊鑽頭
|
||||
block.eruption-drill.name = 噴發鑽頭
|
||||
block.core-bastion.name = 核心:碉堡
|
||||
block.core-citadel.name = 核心:壁壘
|
||||
block.core-acropolis.name = 核心:衛城
|
||||
block.reinforced-container.name = 固化容器
|
||||
block.reinforced-vault.name = 固化存儲庫
|
||||
block.breach.name = 撕裂
|
||||
block.reinforced-container.name = 強化容器
|
||||
block.reinforced-vault.name = 強化存儲庫
|
||||
block.breach.name = 突破者
|
||||
block.sublimate.name = 昇華
|
||||
block.titan.name = 泰坦
|
||||
block.disperse.name = 驅離
|
||||
block.titan.name = 巨人
|
||||
block.disperse.name = 驅離者
|
||||
block.fabricator.name = 製造廠
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
block.tank-assembler.name = 坦克裝配者
|
||||
block.ship-assembler.name = 船隻裝配者
|
||||
block.mech-assembler.name = 機甲裝配者
|
||||
block.reinforced-payload-conveyor.name = 固化重物輸送帶
|
||||
block.reinforced-payload-router.name = 固化重物分配器
|
||||
block.tank-refabricator.name = 戰車重塑者
|
||||
block.mech-refabricator.name = 機甲重塑者
|
||||
block.ship-refabricator.name = 船隻重塑者
|
||||
block.tank-assembler.name = 重戰車組裝廠
|
||||
block.ship-assembler.name = 大型船組裝廠
|
||||
block.mech-assembler.name = 重機甲組裝廠
|
||||
block.reinforced-payload-conveyor.name = 強化重物輸送帶
|
||||
block.reinforced-payload-router.name = 強化重物分配器
|
||||
block.payload-mass-driver.name = 重物質量驅動器
|
||||
block.small-deconstructor.name = 小型解構器
|
||||
block.canvas.name = 畫布
|
||||
block.world-processor.name = 世界處理器
|
||||
block.world-cell.name = 世界單元
|
||||
block.shield-breaker.name = 護盾破壞器 (未定名/貼圖)
|
||||
block.tank-fabricator.name = 坦克製造廠
|
||||
block.tank-fabricator.name = 戰車製造廠
|
||||
block.mech-fabricator.name = 機甲製造廠
|
||||
block.ship-fabricator.name = 船隻製造廠
|
||||
block.prime-refabricator.name = 高級單位重塑者
|
||||
block.unit-repair-tower.name = 維修塔
|
||||
block.diffuse.name = 擴散
|
||||
block.basic-assembler-module.name = 基礎裝配者模塊
|
||||
block.basic-assembler-module.name = 支援組裝廠
|
||||
|
||||
unit.stell.name = 鐵蹄
|
||||
unit.locus.name = 權威
|
||||
unit.vanquish.name = 侵佔
|
||||
unit.vanquish.name = 擊潰
|
||||
unit.conquer.name = 征服
|
||||
unit.cleroi.name = 恩賜
|
||||
unit.tecta.name = 天理
|
||||
@@ -2040,7 +2048,7 @@ unit.merui.name = 捍衛
|
||||
unit.anthicus.name = 災禍
|
||||
unit.elude.name = 掙脫
|
||||
unit.obviate.name = 影逝
|
||||
sector.two.name = 貳號
|
||||
sector.three.name = 叄號
|
||||
sector.four.name = 肆號
|
||||
sector.five.name = 伍號
|
||||
sector.two.name = 第02區
|
||||
sector.three.name = 第03區
|
||||
sector.four.name = 第04區
|
||||
sector.five.name = 第05區
|
||||
|
||||
Reference in New Issue
Block a user