Multiblock damage calculation bugfix
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@@ -389,11 +389,10 @@ public class Damage{
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if(scaledDamage <= 0 || tile == null) continue;
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//apply damage to entity if needed
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if(tile.build != null && tile.team() != team){
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int health = (int)tile.build.health();
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if(tile.build.health() > 0){
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if(tile.build != null && tile.build.team != team){
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if(tile.build.health > 0){
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tile.build.damage(scaledDamage);
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scaledDamage -= health;
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scaledDamage -= (int)(tile.build.health / (tile.block().size * tile.block().size));
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if(scaledDamage <= 0) continue;
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}
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@@ -318,8 +318,8 @@ public class CustomRulesDialog extends BaseDialog{
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dialog.addCloseButton();
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dialog.buttons.button("@add", Icon.add, () -> {
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BaseDialog addd = new BaseDialog("@add");
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addd.cont.pane(t -> {
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BaseDialog add = new BaseDialog("@add");
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add.cont.pane(t -> {
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t.background(Tex.button);
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int i = 0;
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for(Weather weather : content.<Weather>getBy(ContentType.weather)){
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@@ -328,13 +328,13 @@ public class CustomRulesDialog extends BaseDialog{
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rules.weather.add(new WeatherEntry(weather));
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rebuild[0].run();
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addd.hide();
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add.hide();
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}).size(140f, 50f);
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if(++i % 2 == 0) t.row();
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}
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});
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addd.addCloseButton();
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addd.show();
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add.addCloseButton();
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add.show();
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}).width(170f);
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//reset cooldown to random number
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