Remove duplicate roundrobin properties in weapons (#207)
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@@ -60,7 +60,6 @@ public class Weapons implements ContentList{
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reload = 60f;
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reload = 60f;
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shots = 4;
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shots = 4;
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inaccuracy = 2f;
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inaccuracy = 2f;
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roundrobin = false;
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roundrobin = true;
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roundrobin = true;
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ejectEffect = Fx.none;
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ejectEffect = Fx.none;
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velocityRnd = 0.2f;
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velocityRnd = 0.2f;
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@@ -75,7 +74,6 @@ public class Weapons implements ContentList{
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shots = 4;
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shots = 4;
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spacing = 8f;
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spacing = 8f;
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inaccuracy = 8f;
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inaccuracy = 8f;
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roundrobin = false;
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roundrobin = true;
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roundrobin = true;
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ejectEffect = Fx.none;
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ejectEffect = Fx.none;
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shake = 3f;
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shake = 3f;
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