Serialization that makes more sense
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@@ -13,7 +13,7 @@ import mindustry.graphics.*;
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import static mindustry.Vars.*;
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@EntityDef(value = {Bulletc.class}, pooled = true)
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@EntityDef(value = {Bulletc.class}, pooled = true, serialize = false)
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@Component
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abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Drawc, Shielderc, Ownerc, Velc, Bulletc, Timerc{
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@Import Team team;
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