Serialization that makes more sense

This commit is contained in:
Anuken
2020-05-08 20:22:11 -04:00
parent aab97fefc8
commit 8d5cd7b814
10 changed files with 36 additions and 22 deletions

View File

@@ -13,7 +13,7 @@ import mindustry.graphics.*;
import static mindustry.Vars.*;
@EntityDef(value = {Bulletc.class}, pooled = true)
@EntityDef(value = {Bulletc.class}, pooled = true, serialize = false)
@Component
abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Drawc, Shielderc, Ownerc, Velc, Bulletc, Timerc{
@Import Team team;