From 8d6807a79d5fc9924fc8407b0c66ed7c4a782c3b Mon Sep 17 00:00:00 2001 From: Lucky Clover <55009845+Jackson11500@users.noreply.github.com> Date: Wed, 29 Jun 2022 23:32:48 +0800 Subject: [PATCH] Fix Rules-initialWaveSpacing comment (#7093) (In fact I'm not sure if this should be edited to "<=0" to correspond with the actual codes. --- core/src/mindustry/game/Rules.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/mindustry/game/Rules.java b/core/src/mindustry/game/Rules.java index a9854a3c81..cdf63cc21a 100644 --- a/core/src/mindustry/game/Rules.java +++ b/core/src/mindustry/game/Rules.java @@ -94,7 +94,7 @@ public class Rules{ public float dropZoneRadius = 300f; /** Time between waves in ticks. */ public float waveSpacing = 2 * Time.toMinutes; - /** Starting wave spacing; if <0, uses waveSpacing * 2. */ + /** Starting wave spacing; if <=0, uses waveSpacing * 2. */ public float initialWaveSpacing = 0f; /** Wave after which the player 'wins'. Used in sectors. Use a value <= 0 to disable. */ public int winWave = 0;