Implemented saving of weapons after disconnect

This commit is contained in:
Anuken
2018-01-10 18:46:00 -05:00
parent 1820abe14f
commit 8d82639afc
5 changed files with 22 additions and 4 deletions
@@ -22,6 +22,7 @@ public class Packets {
public static class EntityDataPacket{
public Player[] players;
public int playerid;
public byte[] weapons;
}
public static class SyncPacket{