Removed launch mechanic remnants
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@@ -40,7 +40,6 @@ public class EventType{
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public static class WinEvent{}
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public static class LoseEvent{}
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public static class LaunchEvent{}
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public static class ResizeEvent{}
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public static class MapMakeEvent{}
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public static class MapPublishEvent{}
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@@ -68,8 +68,6 @@ public class Rules{
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public float dropZoneRadius = 300f;
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/** Time between waves in ticks. */
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public float waveSpacing = 60 * 60 * 2;
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/** How many times longer a launch wave takes. */
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public float launchWaveMultiplier = 2f;
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/** Wave after which the player 'wins'. Used in sectors. Use a value <= 0 to disable. */
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public int winWave = 0;
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/** Base unit cap. Can still be increased by blocks. */
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