Fixed mech hovering

This commit is contained in:
Anuken
2018-08-22 17:48:44 -04:00
parent 8319288776
commit 8d9ec206bf

View File

@@ -456,6 +456,11 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
spawner = -1;
}
Tile tile = world.tileWorld(x, y);
altHeat = Mathf.lerpDelta(altHeat, isAlt ? 1f : 0f, mech.altChargeAlpha);
boostHeat = Mathf.lerpDelta(boostHeat, (tile != null && tile.solid()) || (isBoosting && ((!movement.isZero() && moved) || !isLocal)) ? 1f : 0f, 0.08f);
if(!isLocal){
interpolate();
updateBuilding(this); //building happens even with non-locals
@@ -491,9 +496,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
protected void updateMech(){
Tile tile = world.tileWorld(x, y);
altHeat = Mathf.lerpDelta(altHeat, isAlt ? 1f : 0f, mech.altChargeAlpha);
boostHeat = Mathf.lerpDelta(boostHeat, isBoosting && ((!movement.isZero() && moved) || !isLocal) ? 1f : 0f, 0.08f);
mech.updateAlt(this);
if(boostHeat > liftoffBoost + 0.1f){
@@ -510,8 +512,8 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
achievedFlight = false;
}
isBoosting = Inputs.keyDown("dash") && !mech.flying && !isAlt;
isAlt = Inputs.keyDown("ability") && !mech.flying;
isBoosting = Inputs.keyDown("dash") && !mech.flying;
isAlt = Inputs.keyDown("ability") && !mech.flying && !isBoosting;
//if player is in solid block
if(tile != null && tile.solid()){