carbide crucible implementation

This commit is contained in:
Anuken
2021-11-12 11:07:15 -05:00
parent 51301a50cc
commit 8da4e72e77
16 changed files with 213 additions and 22 deletions

View File

@@ -49,8 +49,8 @@ public class DrawArcSmelter extends DrawBlock{
Draw.reset();
}
Draw.rect(top, build.x, build.y);
Draw.rect(build.block.region, build.x, build.y);
if(top.found()) Draw.rect(top, build.x, build.y);
}
@Override

View File

@@ -0,0 +1,72 @@
package mindustry.world.draw;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.Interp.*;
import arc.util.*;
import mindustry.world.*;
import mindustry.world.blocks.production.GenericCrafter.*;
//TODO
public class DrawCrucible extends DrawBlock{
public TextureRegion top, bottom;
public Color flameColor = Color.valueOf("f58349"), midColor = Color.valueOf("f2d585");
public float flameRad = 1f, circleSpace = 2f, flameRadiusScl = 10f, flameRadiusMag = 0.6f, circleStroke = 1.5f;
public float alpha = 0.5f;
public int particles = 30;
public float particleLife = 70f, particleRad = 7f, particleSize = 3f, fadeMargin = 0.4f;
public Interp particleInterp = new PowIn(1.5f);
@Override
public void draw(GenericCrafterBuild build){
Draw.rect(bottom, build.x, build.y);
if(build.warmup > 0f && flameColor.a > 0.001f){
Lines.stroke(circleStroke * build.warmup);
float si = Mathf.absin(flameRadiusScl, flameRadiusMag);
float a = alpha * build.warmup;
Draw.blend(Blending.additive);
Draw.color(midColor, a);
Fill.circle(build.x, build.y, flameRad + si);
Draw.color(flameColor, a);
Lines.circle(build.x, build.y, (flameRad + circleSpace + si) * build.warmup);
float base = (Time.time / particleLife);
rand.setSeed(build.id);
for(int i = 0; i < particles; i++){
float fin = (rand.random(1f) + base) % 1f, fout = 1f - fin;
float angle = rand.random(360f);
float len = particleRad * particleInterp.apply(fout);
Draw.alpha(a * (1f - Mathf.curve(fin, 1f - fadeMargin)));
Fill.circle(
build.x + Angles.trnsx(angle, len),
build.y + Angles.trnsy(angle, len),
particleSize * fin * build.warmup
);
}
Draw.blend();
Draw.reset();
}
Draw.rect(build.block.region, build.x, build.y);
if(top.found()) Draw.rect(top, build.x, build.y);
}
@Override
public void load(Block block){
top = Core.atlas.find(block.name + "-top");
bottom = Core.atlas.find(block.name + "-bottom");
}
@Override
public TextureRegion[] icons(Block block){
return new TextureRegion[]{bottom, block.region, top};
}
}

View File

@@ -0,0 +1,41 @@
package mindustry.world.draw;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import mindustry.graphics.*;
import mindustry.world.*;
import mindustry.world.blocks.production.GenericCrafter.*;
import mindustry.world.blocks.production.HeatCrafter.*;
public class DrawHeat extends DrawBlock{
public Color heatColor = new Color(1f, 0.22f, 0.22f, 0.8f);
public float heatPulse = 0.3f, heatPulseScl = 10f;
public TextureRegion heat;
@Override
public void draw(GenericCrafterBuild build){
Draw.z(Layer.blockAdditive);
if(build instanceof HeatCrafterBuild hc){
for(int i = 0; i < 4; i++){
if(hc.sideHeat[i] > 0){
Draw.blend(Blending.additive);
Draw.color(heatColor, hc.sideHeat[i] / hc.heatRequirement() * (heatColor.a * (1f - heatPulse + Mathf.absin(heatPulseScl, heatPulse))));
Draw.rect(heat, build.x, build.y, i * 90f);
Draw.blend();
Draw.color();
}
}
}
Draw.z(Layer.block);
}
@Override
public void load(Block block){
heat = Core.atlas.find(block.name + "-heat");
}
}

View File

@@ -0,0 +1,45 @@
package mindustry.world.draw;
import arc.graphics.g2d.*;
import mindustry.world.*;
import mindustry.world.blocks.production.GenericCrafter.*;
/** combined several DrawBlocks into one */
public class DrawMulti extends DrawBlock{
public DrawBlock[] drawers = {};
/** specifies the drawer index that sources the icon (since there can only be one icon source) */
public int iconIndex = 0;
public DrawMulti(){
}
public DrawMulti(DrawBlock... drawers){
this.drawers = drawers;
}
@Override
public void draw(GenericCrafterBuild build){
for(var draw : drawers){
draw.draw(build);
}
}
@Override
public void drawLight(GenericCrafterBuild build){
for(var draw : drawers){
draw.drawLight(build);
}
}
@Override
public void load(Block block){
for(var draw : drawers){
draw.load(block);
}
}
@Override
public TextureRegion[] icons(Block block){
return drawers.length <= iconIndex ? super.icons(block) : drawers[iconIndex].icons(block);
}
}