Minor sound tweaks

This commit is contained in:
Anuken
2022-08-25 15:09:21 -04:00
parent 276a59b874
commit 8dca512b37
7 changed files with 28 additions and 10 deletions

View File

@@ -1263,6 +1263,7 @@ public class Blocks{
size = 2;
heatOutput = 3f;
regionRotated1 = 1;
ambientSound = Sounds.hum;
consumePower(100f / 60f);
}};
@@ -1276,6 +1277,7 @@ public class Blocks{
liquidCapacity = 40f;
rotateDraw = false;
regionRotated1 = 1;
ambientSound = Sounds.hum;
consumeLiquid(Liquids.slag, 40f / 60f);
heatOutput = 8f;
}};
@@ -1287,6 +1289,7 @@ public class Blocks{
size = 2;
heatOutput = 15f;
craftTime = 60f * 8f;
ambientSound = Sounds.hum;
consumeItem(Items.phaseFabric);
}};
@@ -3650,13 +3653,13 @@ public class Blocks{
requirements(Category.turret, with(Items.copper, 200, Items.titanium, 125, Items.plastanium, 80));
ammo(
Items.metaglass, new FlakBulletType(4f, 10){{
ammoMultiplier = 3f;
ammoMultiplier = 2f;
shootEffect = Fx.shootSmall;
reloadMultiplier = 0.8f;
width = 6f;
height = 8f;
hitEffect = Fx.flakExplosion;
splashDamage = 55f;
splashDamage = 50f;
splashDamageRadius = 25f;
fragBullet = new BasicBulletType(3f, 12, "bullet"){{
width = 5f;
@@ -3674,7 +3677,7 @@ public class Blocks{
Items.blastCompound, new FlakBulletType(4f, 5){{
shootEffect = Fx.shootBig;
ammoMultiplier = 5f;
splashDamage = 26f * 1.5f;
splashDamage = 30f * 1.5f;
splashDamageRadius = 60f;
collidesGround = true;
@@ -3682,6 +3685,7 @@ public class Blocks{
statusDuration = 60f;
}},
Items.plastanium, new FlakBulletType(4f, 6){{
ammoMultiplier = 4f;
splashDamageRadius = 40f;
splashDamage = 25f * 1.5f;
fragBullet = new BasicBulletType(2.5f, 12, "bullet"){{