Minor sound tweaks
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@@ -1263,6 +1263,7 @@ public class Blocks{
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size = 2;
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heatOutput = 3f;
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regionRotated1 = 1;
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ambientSound = Sounds.hum;
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consumePower(100f / 60f);
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}};
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@@ -1276,6 +1277,7 @@ public class Blocks{
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liquidCapacity = 40f;
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rotateDraw = false;
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regionRotated1 = 1;
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ambientSound = Sounds.hum;
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consumeLiquid(Liquids.slag, 40f / 60f);
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heatOutput = 8f;
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}};
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@@ -1287,6 +1289,7 @@ public class Blocks{
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size = 2;
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heatOutput = 15f;
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craftTime = 60f * 8f;
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ambientSound = Sounds.hum;
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consumeItem(Items.phaseFabric);
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}};
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@@ -3650,13 +3653,13 @@ public class Blocks{
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requirements(Category.turret, with(Items.copper, 200, Items.titanium, 125, Items.plastanium, 80));
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ammo(
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Items.metaglass, new FlakBulletType(4f, 10){{
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ammoMultiplier = 3f;
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ammoMultiplier = 2f;
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shootEffect = Fx.shootSmall;
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reloadMultiplier = 0.8f;
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width = 6f;
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height = 8f;
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hitEffect = Fx.flakExplosion;
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splashDamage = 55f;
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splashDamage = 50f;
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splashDamageRadius = 25f;
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fragBullet = new BasicBulletType(3f, 12, "bullet"){{
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width = 5f;
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@@ -3674,7 +3677,7 @@ public class Blocks{
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Items.blastCompound, new FlakBulletType(4f, 5){{
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shootEffect = Fx.shootBig;
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ammoMultiplier = 5f;
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splashDamage = 26f * 1.5f;
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splashDamage = 30f * 1.5f;
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splashDamageRadius = 60f;
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collidesGround = true;
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@@ -3682,6 +3685,7 @@ public class Blocks{
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statusDuration = 60f;
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}},
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Items.plastanium, new FlakBulletType(4f, 6){{
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ammoMultiplier = 4f;
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splashDamageRadius = 40f;
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splashDamage = 25f * 1.5f;
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fragBullet = new BasicBulletType(2.5f, 12, "bullet"){{
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