Formation cleanup
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@@ -9,7 +9,7 @@ import mindustry.type.StatusEffect;
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import static mindustry.Vars.*;
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public class StatusEffects implements ContentList{
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public static StatusEffect none, burning, freezing, wet, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss;
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public static StatusEffect none, burning, freezing, wet, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss, sporeSlowed;
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@Override
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public void load(){
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@@ -82,6 +82,12 @@ public class StatusEffects implements ContentList{
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effectChance = 0.1f;
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}};
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sporeSlowed = new StatusEffect("sapped"){{
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speedMultiplier = 0.8f;
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effect = Fx.sapped;
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effectChance = 0.04f;
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}};
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tarred = new StatusEffect("tarred"){{
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speedMultiplier = 0.6f;
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effect = Fx.oily;
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