Campaign tweaks
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@@ -88,7 +88,7 @@ public class SectorPresets implements ContentList{
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}};
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nuclearComplex = new SectorPreset("nuclearComplex", serpulo, 130){{
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captureWave = 50;
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captureWave = 45;
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difficulty = 7;
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}};
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@@ -620,7 +620,7 @@ public class UnitTypes implements ContentList{
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drag = 0.4f;
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hitSize = 12f;
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rotateSpeed = 3f;
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health = 800;
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health = 900;
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immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
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legCount = 6;
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legLength = 13f;
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@@ -651,7 +651,7 @@ public class UnitTypes implements ContentList{
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bullet = new SapBulletType(){{
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sapStrength = 0.4f;
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length = 75f;
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damage = 18;
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damage = 20;
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shootEffect = Fx.shootSmall;
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hitColor = color = Color.valueOf("bf92f9");
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despawnEffect = Fx.none;
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@@ -671,7 +671,7 @@ public class UnitTypes implements ContentList{
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bullet = new SapBulletType(){{
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sapStrength = 0.8f;
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length = 40f;
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damage = 15;
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damage = 16;
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shootEffect = Fx.shootSmall;
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hitColor = color = Color.valueOf("bf92f9");
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despawnEffect = Fx.none;
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