Replaced some post calls with cancel-able time calls

This commit is contained in:
Anuken
2025-04-24 11:18:24 -04:00
parent 37902a1f1c
commit 8de3e28994
4 changed files with 5 additions and 8 deletions

View File

@@ -546,7 +546,7 @@ public class Damage{
}
public static void tileDamage(Team team, int x, int y, float baseRadius, float damage, @Nullable Bullet source){
Core.app.post(() -> {
Time.run(0f, () -> {
var in = world.build(x, y);
//spawned inside a multiblock. this means that damage needs to be dealt directly.
//why? because otherwise the building would absorb everything in one cell, which means much less damage than a nearby explosion.

View File

@@ -518,7 +518,7 @@ public class BulletType extends Content implements Cloneable{
if(fragOnHit){
if(delayFrags && fragBullet != null && fragBullet.delayFrags){
Core.app.post(() -> createFrags(b, x, y));
Time.run(0f, () -> createFrags(b, x, y));
}else{
createFrags(b, x, y);
}

View File

@@ -60,7 +60,7 @@ public class MinimapRenderer{
if(e.tile.block().solid && e.tile.y > 0){
Tile tile = world.tile(e.tile.x, e.tile.y - 1);
if(tile.block() == Blocks.air){
Core.app.post(() -> update(tile));
Time.run(0f, () -> update(tile));
}
}
});

View File

@@ -624,11 +624,8 @@ public class CoreBlock extends StorageBlock{
if(net.server()){
//delay so clients don't destroy it afterwards
Core.app.post(() -> {
//make sure the world hasn't reloaded since
if(world.tile(tile.x, tile.y) == tile){
tile.setNet(block, lastDamage, 0);
}
Time.run(0f, () -> {
tile.setNet(block, lastDamage, 0);
});
}
}