More pathfinding fixes

This commit is contained in:
Anuken
2018-08-07 18:19:02 -04:00
parent 21ba6e257c
commit 8dea45d9d5
8 changed files with 32 additions and 21 deletions

View File

@@ -6,7 +6,6 @@ import com.badlogic.gdx.utils.ObjectSet;
import com.badlogic.gdx.utils.ObjectSet.ObjectSetIterator;
import com.badlogic.gdx.utils.Queue;
import com.badlogic.gdx.utils.TimeUtils;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.game.EventType.TileChangeEvent;
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
import io.anuke.mindustry.game.Team;
@@ -89,8 +88,8 @@ public class Pathfinder{
}
private boolean passable(Tile tile, Team team){
return (tile.block() == Blocks.air && !tile.floor().isLiquid && !tile.hasCliffs() && !tile.floor().solid && !(tile.floor().isLiquid && (tile.floor().damageTaken > 0 || tile.floor().drownTime > 0)))
|| (tile.breakable() && (tile.getTeam() != team)) || !tile.solid();
return (!tile.solid() && !(tile.floor().isLiquid && (tile.floor().damageTaken > 0 || tile.floor().drownTime > 0)))
|| (tile.breakable() && (tile.target().getTeam() != team));
}
private void update(Tile tile, Team team){