Message cleanup / Player target reset
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@@ -787,6 +787,8 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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placeQueue.clear();
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placeQueue.clear();
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dead = true;
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dead = true;
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trail.clear();
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trail.clear();
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target = null;
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moveTarget = null;
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carrier = null;
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carrier = null;
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health = maxHealth();
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health = maxHealth();
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boostHeat = drownTime = hitTime = 0f;
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boostHeat = drownTime = hitTime = 0f;
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@@ -90,6 +90,8 @@ public class KryoServer implements ServerProvider{
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threads.runDelay(() -> {
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threads.runDelay(() -> {
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try{
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try{
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Net.handleServerReceived(k.id, object);
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Net.handleServerReceived(k.id, object);
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}catch(ValidateException e){
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Log.err("Validate failed: {0} ({1})", e.player.name, e.getMessage());
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}catch(Exception e){
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}catch(Exception e){
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e.printStackTrace();
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e.printStackTrace();
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}
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}
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