First client/server snapshot implementation
This commit is contained in:
@@ -41,6 +41,10 @@ public class Player extends Unit implements BuilderTrait, CarryTrait {
|
||||
private static final float dashSpeed = 1.8f;
|
||||
private static final Vector2 movement = new Vector2();
|
||||
|
||||
public static final int timerShootLeft = 0;
|
||||
public static final int timerShootRight = 1;
|
||||
public static final int timeSync = 2;
|
||||
|
||||
//region instance variables, constructor
|
||||
|
||||
public float baseRotation;
|
||||
|
||||
Reference in New Issue
Block a user