Fixed #2449 / Fixed #2456 / Fixed #2458 / Fixed #2459 / Fixed #2466 / Fixed #2474

This commit is contained in:
Anuken
2020-09-01 11:34:03 -04:00
parent 6e3162aec2
commit 8e17571824
20 changed files with 129 additions and 83 deletions
@@ -132,23 +132,25 @@ public class OverlayRenderer{
//draw selected block
if(input.block == null && !Core.scene.hasMouse()){
Vec2 vec = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());
Building tile = world.buildWorld(vec.x, vec.y);
Building build = world.buildWorld(vec.x, vec.y);
if(tile != null && tile.team == player.team()){
tile.drawSelect();
if(!tile.enabled && tile.block.drawDisabled){
tile.drawDisabled();
if(build != null && build.team == player.team()){
build.drawSelect();
if(!build.enabled && build.block.drawDisabled){
build.drawDisabled();
}
if(Core.input.keyDown(Binding.rotateplaced) && tile.block().rotate && tile.interactable(player.team())){
control.input.drawArrow(tile.block(), tile.tileX(), tile.tileY(), tile.rotation, true);
if(Core.input.keyDown(Binding.rotateplaced) && build.block().rotate && build.interactable(player.team())){
control.input.drawArrow(build.block(), build.tileX(), build.tileY(), build.rotation, true);
Draw.color(Pal.accent, 0.3f + Mathf.absin(4f, 0.2f));
Fill.square(tile.x, tile.y, tile.block().size * tilesize/2f);
Fill.square(build.x, build.y, build.block().size * tilesize/2f);
Draw.color();
}
}
}
input.drawOverSelect();
//draw selection overlay when dropping item
if(input.isDroppingItem()){
Vec2 v = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());