Added new crafters, pumps and conduits
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@@ -16,17 +16,16 @@ public enum Recipe{
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//compositewall(defense, DefenseBlocks.compositewall, stack(Item.dirium, 2), stack(Item.titanium, 2), stack(Item.steel, 2), stack(Item.iron, 2)),
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titaniumwalllarge(defense, DefenseBlocks.titaniumwalllarge, stack(Item.titanium, 8)),
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duriumwalllarge(defense, DefenseBlocks.diriumwalllarge, stack(Item.dirium, 8)),
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healturret(defense, DefenseBlocks.repairturret, stack(Item.iron, 30)),
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megahealturret(defense, DefenseBlocks.megarepairturret, stack(Item.iron, 20), stack(Item.steel, 30)),
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titaniumshieldwall(defense, DefenseBlocks.titaniumshieldwall, stack(Item.titanium, 2)),
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shieldgenerator(defense, DefenseBlocks.shieldgenerator, stack(Item.titanium, 10), stack(Item.dirium, 10)),
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conveyor(distribution, DistributionBlocks.conveyor, stack(Item.stone, 1)),
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steelconveyor(distribution, DistributionBlocks.steelconveyor, stack(Item.steel, 1)),
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poweredconveyor(distribution, DistributionBlocks.poweredconveyor, stack(Item.dirium, 1)),
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poweredconveyor(distribution, DistributionBlocks.pulseconveyor, stack(Item.dirium, 1)),
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router(distribution, DistributionBlocks.router, stack(Item.stone, 2)),
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junction(distribution, DistributionBlocks.junction, stack(Item.iron, 2)),
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conduit(distribution, DistributionBlocks.conduit, stack(Item.steel, 1)),
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pulseconduit(distribution, DistributionBlocks.pulseconduit, stack(Item.titanium, 1), stack(Item.steel, 1)),
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liquidrouter(distribution, DistributionBlocks.liquidrouter, stack(Item.steel, 2)),
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liquidjunction(distribution, DistributionBlocks.liquidjunction, stack(Item.steel, 2)),
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liquiditemjunction(distribution, DistributionBlocks.liquiditemjunction, stack(Item.steel, 1), stack(Item.iron, 1)),
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@@ -67,7 +66,11 @@ public enum Recipe{
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powerlaserrouter(power, DistributionBlocks.powerlaserrouter, stack(Item.titanium, 10), stack(Item.dirium, 10)),
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teleporter(power, DistributionBlocks.teleporter, stack(Item.titanium, 10), stack(Item.dirium, 10)),
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pump(production, ProductionBlocks.pump, stack(Item.steel, 10));
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healturret(power, DefenseBlocks.repairturret, stack(Item.iron, 30)),
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megahealturret(power, DefenseBlocks.megarepairturret, stack(Item.iron, 20), stack(Item.steel, 30)),
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pump(production, ProductionBlocks.pump, stack(Item.steel, 10)),
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fluxpump(production, ProductionBlocks.fluxpump, stack(Item.steel, 10), stack(Item.dirium, 5));
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public Block result;
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public ItemStack[] requirements;
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