Added new crafters, pumps and conduits

This commit is contained in:
Anuken
2017-11-19 00:22:26 -05:00
parent 858791de3b
commit 8e602a8b5b
19 changed files with 198 additions and 101 deletions

View File

@@ -16,17 +16,16 @@ public enum Recipe{
//compositewall(defense, DefenseBlocks.compositewall, stack(Item.dirium, 2), stack(Item.titanium, 2), stack(Item.steel, 2), stack(Item.iron, 2)),
titaniumwalllarge(defense, DefenseBlocks.titaniumwalllarge, stack(Item.titanium, 8)),
duriumwalllarge(defense, DefenseBlocks.diriumwalllarge, stack(Item.dirium, 8)),
healturret(defense, DefenseBlocks.repairturret, stack(Item.iron, 30)),
megahealturret(defense, DefenseBlocks.megarepairturret, stack(Item.iron, 20), stack(Item.steel, 30)),
titaniumshieldwall(defense, DefenseBlocks.titaniumshieldwall, stack(Item.titanium, 2)),
shieldgenerator(defense, DefenseBlocks.shieldgenerator, stack(Item.titanium, 10), stack(Item.dirium, 10)),
conveyor(distribution, DistributionBlocks.conveyor, stack(Item.stone, 1)),
steelconveyor(distribution, DistributionBlocks.steelconveyor, stack(Item.steel, 1)),
poweredconveyor(distribution, DistributionBlocks.poweredconveyor, stack(Item.dirium, 1)),
poweredconveyor(distribution, DistributionBlocks.pulseconveyor, stack(Item.dirium, 1)),
router(distribution, DistributionBlocks.router, stack(Item.stone, 2)),
junction(distribution, DistributionBlocks.junction, stack(Item.iron, 2)),
conduit(distribution, DistributionBlocks.conduit, stack(Item.steel, 1)),
pulseconduit(distribution, DistributionBlocks.pulseconduit, stack(Item.titanium, 1), stack(Item.steel, 1)),
liquidrouter(distribution, DistributionBlocks.liquidrouter, stack(Item.steel, 2)),
liquidjunction(distribution, DistributionBlocks.liquidjunction, stack(Item.steel, 2)),
liquiditemjunction(distribution, DistributionBlocks.liquiditemjunction, stack(Item.steel, 1), stack(Item.iron, 1)),
@@ -67,7 +66,11 @@ public enum Recipe{
powerlaserrouter(power, DistributionBlocks.powerlaserrouter, stack(Item.titanium, 10), stack(Item.dirium, 10)),
teleporter(power, DistributionBlocks.teleporter, stack(Item.titanium, 10), stack(Item.dirium, 10)),
pump(production, ProductionBlocks.pump, stack(Item.steel, 10));
healturret(power, DefenseBlocks.repairturret, stack(Item.iron, 30)),
megahealturret(power, DefenseBlocks.megarepairturret, stack(Item.iron, 20), stack(Item.steel, 30)),
pump(production, ProductionBlocks.pump, stack(Item.steel, 10)),
fluxpump(production, ProductionBlocks.fluxpump, stack(Item.steel, 10), stack(Item.dirium, 5));
public Block result;
public ItemStack[] requirements;