Changes to save importing, player sync fix, autosave on death fix
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@@ -24,7 +24,7 @@ public interface Syncable {
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public static final SyncType<Player> player = new SyncType<Player>() {
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@Override
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public float[] write(Player entity) {
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return new float[]{entity.x, entity.y, entity.angle, entity.health};
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return new float[]{entity.x, entity.y, entity.angle, entity.health, entity.dashing ? 1f : -1f};
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}
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@Override
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@@ -32,6 +32,7 @@ public interface Syncable {
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entity.getInterpolator().target.set(data[0], data[1]);
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entity.getInterpolator().targetrot = data[2];
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entity.health = (int)data[3];
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entity.dashing = data[4] > 0;
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}
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@Override
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@@ -46,6 +47,11 @@ public interface Syncable {
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Effects.effect(Fx.dashsmoke, entity.x + Angles.x(), entity.y + Angles.y());
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}
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if(entity.dashing && Timers.get(entity, "dashfx", 3)){
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Angles.translation(entity.angle + 180, 3f);
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Effects.effect(Fx.dashsmoke, entity.x + Angles.x(), entity.y + Angles.y());
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}
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entity.x = Mathf.lerpDelta(entity.x, i.target.x, 0.4f);
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entity.y = Mathf.lerpDelta(entity.y, i.target.y, 0.4f);
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entity.angle = Mathf.lerpAngDelta(entity.angle, i.targetrot, 0.6f);
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