Testing a 'iOS compatible' flag for script mods
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@@ -636,6 +636,12 @@ public class BulletType extends Content implements Cloneable{
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if(trailLength > 0 && b.trail != null && b.trail.size() > 0){
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Fx.trailFade.at(b.x, b.y, trailWidth, trailColor, b.trail.copy());
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}
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//if the bullet never created any frags and is removed (probably by hitting something), it needs to spawn those
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//TODO: disabled for now as this makes vanquish significantly more powerful
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if(b.frags == 0 && !fragOnHit && fragBullet != null){
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// createFrags(b, b.x, b.y);
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}
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}
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public float buildingDamage(Bullet b){
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