Seq.
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@@ -57,7 +57,7 @@ public class Rules{
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/** Sector for saves that have them.*/
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public @Nullable Sector sector;
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/** Spawn layout. */
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public Array<SpawnGroup> spawns = new Array<>();
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public Seq<SpawnGroup> spawns = new Seq<>();
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/** Whether to pause the wave timer until all enemies are destroyed. */
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public boolean waitEnemies = false;
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/** Determinates if gamemode is attack mode */
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@@ -74,9 +74,9 @@ public class Rules{
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/** EXPERIMENTAL building AI. TODO remove */
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public boolean buildAI = true;
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/** Starting items put in cores */
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public Array<ItemStack> loadout = Array.with(ItemStack.with(Items.copper, 100));
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public Seq<ItemStack> loadout = Seq.with(ItemStack.with(Items.copper, 100));
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/** Weather events that occur here. */
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public Array<WeatherEntry> weather = new Array<>(1);
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public Seq<WeatherEntry> weather = new Seq<>(1);
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/** Blocks that cannot be placed. */
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public ObjectSet<Block> bannedBlocks = new ObjectSet<>();
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/** Whether everything is dark. Enables lights. Experimental. */
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