Fixed mass-block-breaking visual bug
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@@ -126,7 +126,10 @@ public interface BuilderTrait {
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if(Build.validBreak(unit.getTeam(), current.x, current.y)){
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if(Build.validBreak(unit.getTeam(), current.x, current.y)){
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//if it's valid, place it
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//if it's valid, place it
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//FIXME a player instance is required here, but the the builder may not be a player
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//FIXME a player instance is required here, but the the builder may not be a player
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if(!current.requested){
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CallBlocks.breakBlock((Player)unit, unit.getTeam(), current.x, current.y);
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CallBlocks.breakBlock((Player)unit, unit.getTeam(), current.x, current.y);
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current.requested = true;
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}
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}else{
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}else{
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//otherwise, skip it
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//otherwise, skip it
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getPlaceQueue().removeFirst();
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getPlaceQueue().removeFirst();
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