changelog

This commit is contained in:
Anuken
2020-11-02 18:35:28 -05:00
parent 8f417ef2d7
commit 8ecbb46303
2 changed files with 11 additions and 2 deletions

View File

@@ -51,7 +51,7 @@ public enum CacheLayer{
endShader(Shaders.slag); endShader(Shaders.slag);
} }
}, },
space{ space(2){
@Override @Override
public void begin(){ public void begin(){
beginShader(); beginShader();
@@ -70,7 +70,7 @@ public enum CacheLayer{
public final int capacity; public final int capacity;
CacheLayer(){ CacheLayer(){
this(2); this(3);
} }
CacheLayer(int capacity){ CacheLayer(int capacity){

View File

@@ -0,0 +1,9 @@
- Added basic descriptions & details to new blocks/units
- Balancing
- Improved casing ejection effects in turrets/units
- Logic: Added draw sub-instruction to render an icon of an item/unit/block
- Campaign: Reduced research costs
- Campaign: Added info indicating maximum simulated waves survived
- Campaign: Fixed many issues related to base attack simulations
- Campaign: Less extreme waves
- Campaign: Slightly easier bosses