changelog
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@@ -51,7 +51,7 @@ public enum CacheLayer{
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endShader(Shaders.slag);
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endShader(Shaders.slag);
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}
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}
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},
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},
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space{
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space(2){
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@Override
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@Override
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public void begin(){
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public void begin(){
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beginShader();
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beginShader();
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@@ -70,7 +70,7 @@ public enum CacheLayer{
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public final int capacity;
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public final int capacity;
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CacheLayer(){
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CacheLayer(){
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this(2);
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this(3);
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}
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}
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CacheLayer(int capacity){
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CacheLayer(int capacity){
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9
fastlane/metadata/android/en-US/changelogs/29685.txt
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9
fastlane/metadata/android/en-US/changelogs/29685.txt
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@@ -0,0 +1,9 @@
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- Added basic descriptions & details to new blocks/units
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- Balancing
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- Improved casing ejection effects in turrets/units
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- Logic: Added draw sub-instruction to render an icon of an item/unit/block
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- Campaign: Reduced research costs
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- Campaign: Added info indicating maximum simulated waves survived
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- Campaign: Fixed many issues related to base attack simulations
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- Campaign: Less extreme waves
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- Campaign: Slightly easier bosses
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