Aligned reconstructor unit labels

This commit is contained in:
Anuken
2022-06-21 10:49:30 -04:00
parent e47af0c33f
commit 8ed878b1b3
5 changed files with 4 additions and 5 deletions

View File

@@ -1,7 +1,6 @@
package mindustry.world.blocks.units;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
@@ -78,8 +77,8 @@ public class Reconstructor extends UnitBlock{
table.row();
for(var upgrade : upgrades){
if(upgrade[0].unlockedNow() && upgrade[1].unlockedNow()){
table.table(t -> {
t.setBackground(Tex.whiteui);
table.table(Tex.whiteui, t -> {
t.left();
t.setColor(Pal.darkestGray);
t.image(upgrade[0].uiIcon).size(40).pad(10f).left();
@@ -96,8 +95,8 @@ public class Reconstructor extends UnitBlock{
t.image(Icon.right).color(Pal.darkishGray).size(40).pad(10f);
}).fill().padTop(5).padBottom(5);
table.table(t -> {
t.setBackground(Tex.whiteui);
table.table(Tex.whiteui, t -> {
t.left();
t.setColor(Pal.darkestGray);
t.image(upgrade[1].uiIcon).size(40).pad(10f).right();