Fixed shields not blocking blast compound explosions

This commit is contained in:
Anuken
2024-09-15 19:21:24 -04:00
parent 9911e602a0
commit 8ede0fa6f4
7 changed files with 27 additions and 22 deletions

View File

@@ -16,6 +16,8 @@ import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
@@ -101,9 +103,13 @@ public class Damage{
float damagePerWave = explosiveness / 2f;
for(int i = 0; i < waves; i++){
var shields = ignoreTeam == null ? null : indexer.getEnemy(ignoreTeam, BlockFlag.shield);
int f = i;
Time.run(i * 2f, () -> {
damage(ignoreTeam, x, y, Mathf.clamp(radius + explosiveness, 0, 50f) * ((f + 1f) / waves), damagePerWave, false);
if(shields == null || shields.isEmpty() || !shields.contains(b -> b instanceof ExplosionShield s && s.absorbExplosion(x, y, damagePerWave))){
damage(ignoreTeam, x, y, Mathf.clamp(radius + explosiveness, 0, 50f) * ((f + 1f) / waves), damagePerWave, false);
}
Fx.blockExplosionSmoke.at(x + Mathf.range(radius), y + Mathf.range(radius));
});
}
@@ -166,7 +172,7 @@ public class Damage{
public static float findPierceLength(Bullet b, int pierceCap, float length){
return findPierceLength(b, pierceCap, b.type.laserAbsorb, length);
}
public static float findPierceLength(Bullet b, int pierceCap, boolean laser, float length){
vec.trnsExact(b.rotation(), length);
rect.setPosition(b.x, b.y).setSize(vec.x, vec.y).normalize().grow(3f);
@@ -358,7 +364,7 @@ public class Damage{
*/
public static Healthc linecast(Bullet hitter, float x, float y, float angle, float length){
vec.trns(angle, length);
tmpBuilding = null;
if(hitter.type.collidesGround){
@@ -644,7 +650,7 @@ public class Damage{
this.target = target;
return this;
}
@Override
public void reset(){
target = null;

View File

@@ -717,7 +717,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
if(type.flying && !spawnedByCore && type.createWreck && state.rules.unitCrashDamage(team) > 0){
var shields = indexer.getEnemy(team, BlockFlag.shield);
float crashDamage = Mathf.pow(hitSize, 0.75f) * type.crashDamageMultiplier * 5f * state.rules.unitCrashDamage(team);
if(shields.isEmpty() || !shields.contains(b -> b instanceof UnitWreckShield s && s.absorbWreck(self(), crashDamage))){
if(shields.isEmpty() || !shields.contains(b -> b instanceof ExplosionShield s && s.absorbExplosion(x, y, crashDamage))){
Damage.damage(team, x, y, Mathf.pow(hitSize, 0.94f) * 1.25f, crashDamage, true, false, true);
}
}