Player base emissive lights on Serpulo (WIP)

This commit is contained in:
Anuken
2025-05-28 23:10:45 -04:00
parent 43fb2e7cdc
commit 8f0ca13ace
6 changed files with 46 additions and 16 deletions

View File

@@ -23,7 +23,6 @@ void main(){
vec3 vertexEye = normalize(u_campos - (u_trans * a_position).xyz);
float albedo = 1.0 - a_color.a;
float emissive = a_emissive.a * u_emissive;
float specularFactor = dot(vertexEye, lightReflect);
if(specularFactor > 0.0){
@@ -32,6 +31,8 @@ void main(){
vec3 norc = (u_ambientColor + specular) * (diffuse + vec3(clamp((dot(a_normal, u_lightdir) + 1.0) / 2.0, 0.0, 1.0)));
v_col = vec4(mix(a_color.rgb, a_emissive.rgb, vec3(1.0 - norc)), 1.0) * vec4(mix(norc, vec3(1.0), emissive), 1.0);
float emissive = a_emissive.a * u_emissive * min(pow(max(0.0, (1.0 - norc.r) * 1.2), 3.0), 1.1);
v_col = vec4(mix(a_color.rgb, a_emissive.rgb, emissive), 1.0) * vec4(mix(norc, vec3(1.0), emissive), 1.0);
gl_Position = u_proj * u_trans * a_position;
}