Build beginPlace+Break access tracking / Instant rotation
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@@ -20,7 +20,7 @@ public class Build{
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private static final IntSet tmp = new IntSet();
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@Remote(called = Loc.server)
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public static void beginBreak(Team team, int x, int y){
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public static void beginBreak(@Nullable Unit unit, Team team, int x, int y){
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if(!validBreak(team, x, y)){
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return;
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}
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@@ -40,14 +40,14 @@ public class Build{
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tile.setBlock(sub, team, rotation);
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tile.<ConstructBuild>bc().setDeconstruct(previous);
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tile.build.health = tile.build.maxHealth * prevPercent;
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if(unit != null && unit.isPlayer()) tile.build.lastAccessed = unit.getPlayer().name;
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Core.app.post(() -> Events.fire(new BlockBuildBeginEvent(tile, team, true)));
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}
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/** Places a ConstructBlock at this location. */
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@Remote(called = Loc.server)
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public static void beginPlace(Block result, Team team, int x, int y, int rotation){
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public static void beginPlace(@Nullable Unit unit, Block result, Team team, int x, int y, int rotation){
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if(!validPlace(result, team, x, y, rotation)){
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return;
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}
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@@ -57,6 +57,15 @@ public class Build{
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//just in case
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if(tile == null) return;
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//auto-rotate the block to the correct orientation and bail out
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if(tile.team() == team && tile.block == result && tile.build != null){
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if(unit != null && unit.isPlayer()) tile.build.lastAccessed = unit.getPlayer().name;
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tile.build.rotation = Mathf.mod(rotation, 4);
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tile.build.updateProximity();
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tile.build.noSleep();
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return;
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}
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Block previous = tile.block();
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Block sub = ConstructBlock.get(result.size);
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Seq<Building> prevBuild = new Seq<>(9);
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@@ -76,6 +85,7 @@ public class Build{
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build.setConstruct(previous.size == sub.size ? previous : Blocks.air, result);
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build.prevBuild = prevBuild;
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if(unit != null && unit.isPlayer()) build.lastAccessed = unit.getPlayer().name;
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result.placeBegan(tile, previous);
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