Fixed bugs with desynced block events
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@@ -2,9 +2,8 @@ package io.anuke.mindustry.ui.fragments;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.files.FileHandle;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.enemies.Enemy;
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import io.anuke.mindustry.entities.enemies.EnemyTypes;
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import io.anuke.mindustry.net.Net;
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import io.anuke.ucore.scene.builders.button;
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import io.anuke.ucore.scene.builders.label;
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@@ -59,7 +58,7 @@ public class DebugFragment implements Fragment {
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netClient.clearRecieved();
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});
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row();
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new button("spawn", () -> new Enemy(EnemyTypes.standard).set(player.x, player.y).add());
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new button("spawn", () -> {try{ Net.connect("localhost", Vars.port); }catch (Exception e){e.printStackTrace();}});
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row();
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new button("stuff", () -> netClient.test());
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row();
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