Various fixes
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@@ -429,8 +429,8 @@ public class UnitTypes implements ContentList{
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continuous = true;
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cooldownTime = 200f;
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bullet = new ContinuousLaserBulletType(20){{
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length = 150f;
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bullet = new ContinuousLaserBulletType(22){{
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length = 160f;
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hitEffect = Fx.hitMeltHeal;
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drawSize = 420f;
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lifetime = 160f;
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@@ -445,7 +445,7 @@ public class UnitTypes implements ContentList{
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incendAmount = 1;
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//constant healing
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healPercent = 0.5f;
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healPercent = 1f;
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collidesTeam = true;
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colors = new Color[]{Pal.heal.cpy().a(.2f), Pal.heal.cpy().a(.5f), Pal.heal.cpy().mul(1.2f), Color.white};
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@@ -909,7 +909,7 @@ public class UnitTypes implements ContentList{
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horizon = new UnitType("horizon"){{
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health = 350;
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speed = 2f;
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speed = 1.8f;
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accel = 0.08f;
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drag = 0.016f;
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flying = true;
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@@ -931,7 +931,7 @@ public class UnitTypes implements ContentList{
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inaccuracy = 15f;
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ignoreRotation = true;
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shootSound = Sounds.none;
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bullet = new BombBulletType(28f, 25f){{
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bullet = new BombBulletType(27f, 25f){{
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width = 10f;
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height = 14f;
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hitEffect = Fx.flakExplosion;
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@@ -18,6 +18,7 @@ public class Weathers implements ContentList{
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@Override
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public void load(){
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snow = new ParticleWeather("snow"){{
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particleRegion = "particle";
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sizeMax = 13f;
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sizeMin = 2.6f;
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density = 1200f;
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@@ -32,6 +33,7 @@ public class Weathers implements ContentList{
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sandstorm = new ParticleWeather("sandstorm"){{
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color = noiseColor = Color.valueOf("f7cba4");
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particleRegion = "particle";
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drawNoise = true;
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useWindVector = true;
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sizeMax = 140f;
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@@ -48,7 +50,7 @@ public class Weathers implements ContentList{
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sporestorm = new ParticleWeather("sporestorm"){{
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color = noiseColor = Color.valueOf("7457ce");
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particleRegion = "circle";
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particleRegion = "circle-small";
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drawNoise = true;
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statusGround = false;
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useWindVector = true;
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