Removed destruction delay when core is destroyed
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@@ -2701,7 +2701,7 @@ public class Blocks{
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incinerateNonBuildable = true;
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//TODO should this be higher?
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buildCostMultiplier = 0.75f;
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buildCostMultiplier = 0.7f;
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unitCapModifier = 15;
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researchCostMultiplier = 0.07f;
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@@ -3647,7 +3647,7 @@ public class UnitTypes{
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flying = true;
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mineSpeed = 4f;
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mineTier = 3;
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buildSpeed = 0.8f;
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buildSpeed = 1.2f;
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drag = 0.08f;
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speed = 5.6f;
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rotateSpeed = 7f;
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@@ -3708,7 +3708,7 @@ public class UnitTypes{
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flying = true;
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mineSpeed = 4.5f;
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mineTier = 3;
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buildSpeed = 1.1f;
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buildSpeed = 1.4f;
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drag = 0.08f;
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speed = 7f;
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rotateSpeed = 8f;
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@@ -3782,7 +3782,7 @@ public class UnitTypes{
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flying = true;
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mineSpeed = 5f;
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mineTier = 3;
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buildSpeed = 1.4f;
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buildSpeed = 1.5f;
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drag = 0.08f;
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speed = 7.5f;
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rotateSpeed = 8f;
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@@ -329,7 +329,8 @@ public class Teams{
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for(var build : builds){
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if(build.within(x, y, range) && !cores.contains(c -> c.within(x, y, range))){
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Time.run(Mathf.random(0f, 60f * 6f), build::kill);
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build.kill();
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//Time.run(Mathf.random(0f, 60f * 6f), build::kill);
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}
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}
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}
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