fix some misleading comments (#5676)
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@@ -28,7 +28,7 @@ public class Floor extends Block{
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public float dragMultiplier = 1f;
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public float dragMultiplier = 1f;
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/** Damage taken per tick on this tile. */
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/** Damage taken per tick on this tile. */
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public float damageTaken = 0f;
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public float damageTaken = 0f;
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/** How many ticks it takes to drown on this. */
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/** How many ticks it takes to drown on this. 0 to disable. */
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public float drownTime = 0f;
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public float drownTime = 0f;
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/** Effect when walking on this floor. */
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/** Effect when walking on this floor. */
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public Effect walkEffect = Fx.none;
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public Effect walkEffect = Fx.none;
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@@ -42,11 +42,11 @@ public class Floor extends Block{
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public StatusEffect status = StatusEffects.none;
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public StatusEffect status = StatusEffects.none;
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/** Intensity of applied status effect. */
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/** Intensity of applied status effect. */
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public float statusDuration = 60f;
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public float statusDuration = 60f;
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/** liquids that drop from this block, used for pumps */
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/** liquids that drop from this block, used for pumps. */
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public @Nullable Liquid liquidDrop = null;
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public @Nullable Liquid liquidDrop = null;
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/** Multiplier for pumped liquids, used for deep water. */
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/** Multiplier for pumped liquids, used for deep water. */
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public float liquidMultiplier = 1f;
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public float liquidMultiplier = 1f;
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/** whether this block can be drowned in */
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/** whether this block is liquid. */
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public boolean isLiquid;
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public boolean isLiquid;
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/** if true, this block cannot be mined by players. useful for annoying things like sand. */
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/** if true, this block cannot be mined by players. useful for annoying things like sand. */
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public boolean playerUnmineable = false;
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public boolean playerUnmineable = false;
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