Fixes for new placement system

This commit is contained in:
Anuken
2017-12-15 20:54:32 -05:00
parent 9c0d9f4e13
commit 8fb001a693
6 changed files with 224 additions and 221 deletions

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@@ -37,7 +37,7 @@ public class AndroidInput extends InputHandler{
@Override @Override
public boolean touchUp(int screenX, int screenY, int pointer, int button){ public boolean touchUp(int screenX, int screenY, int pointer, int button){
//if(ui.hasMouse()) return false; if(brokeBlock) return false;
brokeBlock = false; brokeBlock = false;
if(placing && pointer == 0 && !player.placeMode.pan){ if(placing && pointer == 0 && !player.placeMode.pan){

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@@ -28,7 +28,7 @@ public class GestureHandler extends GestureAdapter{
@Override @Override
public boolean tap (float x, float y, int count, int button) { public boolean tap (float x, float y, int count, int button) {
if(ui.hasMouse()) return false; if(ui.hasMouse() || input.brokeBlock) return false;
if(!player.placeMode.pan || player.recipe == null){ if(!player.placeMode.pan || player.recipe == null){
input.mousex = x; input.mousex = x;
@@ -58,7 +58,7 @@ public class GestureHandler extends GestureAdapter{
@Override @Override
public boolean pinch (Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2) { public boolean pinch (Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2) {
if(player.recipe == null) if(player.recipe == null && !player.breakMode.lockCamera)
return false; return false;
if(pinch1.x < 0){ if(pinch1.x < 0){

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@@ -8,11 +8,11 @@ import com.badlogic.gdx.utils.Align;
import io.anuke.mindustry.core.GameState; import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State; import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.input.PlaceMode; import io.anuke.mindustry.input.PlaceMode;
import io.anuke.ucore.scene.builders.button;
import io.anuke.ucore.scene.builders.imagebutton; import io.anuke.ucore.scene.builders.imagebutton;
import io.anuke.ucore.scene.builders.table; import io.anuke.ucore.scene.builders.table;
import io.anuke.ucore.scene.event.Touchable; import io.anuke.ucore.scene.event.Touchable;
import io.anuke.ucore.scene.ui.ButtonGroup; import io.anuke.ucore.scene.ui.ButtonGroup;
import io.anuke.ucore.scene.ui.Image;
import io.anuke.ucore.scene.ui.ImageButton; import io.anuke.ucore.scene.ui.ImageButton;
import io.anuke.ucore.scene.ui.layout.Unit; import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Mathf; import io.anuke.ucore.util.Mathf;
@@ -26,19 +26,19 @@ public class PlacementFragment implements Fragment{
visible(()->player.recipe != null && !GameState.is(State.menu)); visible(()->player.recipe != null && !GameState.is(State.menu));
abottom(); abottom();
aleft(); aleft();
/*
Image image = new Image("icon-arrow"); Image image = new Image("icon-arrow");
image.setVisible(() -> player.recipe != null && player.recipe.result.rotate);
image.update(() -> { image.update(() -> {
image.setRotation(player.rotation*90); image.setRotation(player.rotation*90);
image.setOrigin(Align.center); image.setOrigin(Align.center);
}); });
new table("pane"){{ new table("pane"){{
visible(() -> player.recipe != null && player.recipe.result.rotate);
add(image).size(40f).units(Unit.dp); add(image).size(40f).units(Unit.dp);
}}.size(54f).units(Unit.dp).end(); }}.size(54f).units(Unit.dp).end();
row(); row();*/
new table(){{ new table(){{
touchable(Touchable.enabled); touchable(Touchable.enabled);
@@ -65,18 +65,21 @@ public class PlacementFragment implements Fragment{
row(); row();
Color color = Color.GRAY;//Colors.get("accent"); //Color.valueOf("4d4d4d")
new imagebutton("icon-cancel", Unit.dp.inPixels(14*3), ()->{ new imagebutton("icon-cancel", Unit.dp.inPixels(14*3), ()->{
player.recipe = null; player.recipe = null;
}).imageColor(Color.valueOf("4d4d4d")) }).imageColor(color)
.visible(()->player.recipe != null); .visible(()->player.recipe != null);
new imagebutton("icon-rotate-left", Unit.dp.inPixels(14*3), ()->{ new button("", ()->{}).get().setTouchable(Touchable.disabled);;
player.rotation = Mathf.mod(player.rotation + 1, 4);
}).imageColor(Color.valueOf("4d4d4d")).visible(() -> player.recipe != null);
new imagebutton("icon-rotate-right", Unit.dp.inPixels(14*3), ()->{ new imagebutton("icon-arrow", Unit.dp.inPixels(14*3), ()->{
player.rotation = Mathf.mod(player.rotation - 1, 4); player.rotation = Mathf.mod(player.rotation + 1, 4);
}).imageColor(Color.valueOf("4d4d4d")).visible(() -> player.recipe != null); }).imageColor(color).visible(() -> player.recipe != null).update(image ->{
image.getImage().setRotation(player.rotation*90);
image.getImage().setOrigin(Align.center);
});
}}.left().end(); }}.left().end();
}}.end(); }}.end();