diff --git a/core/src/mindustry/maps/generators/BaseGenerator.java b/core/src/mindustry/maps/generators/BaseGenerator.java index e38c5206fe..9671a83a42 100644 --- a/core/src/mindustry/maps/generators/BaseGenerator.java +++ b/core/src/mindustry/maps/generators/BaseGenerator.java @@ -47,20 +47,20 @@ public class BaseGenerator{ if(bases.cores.isEmpty()) return; Mathf.rand.setSeed(sector.id); + Mathf.rand.nextDouble(); float bracketRange = 0.17f; float baseChance = Mathf.lerp(0.7f, 2.1f, difficulty); int wallAngle = 70; //180 for full coverage double resourceChance = 0.5 * baseChance; double nonResourceChance = 0.002 * baseChance; - BasePart coreschem = bases.cores.getFrac(difficulty); int passes = difficulty < 0.4 ? 1 : difficulty < 0.8 ? 3 : 5; Block wall = getDifficultyWall(1, difficulty), wallLarge = getDifficultyWall(2, difficulty); for(Tile tile : cores){ tile.clearOverlay(); - Schematics.placeLoadout(coreschem.schematic, tile.x, tile.y, team, false); + Schematics.placeLoadout(bases.cores.getFrac((difficulty + Mathf.rand.range(0.4f)) / 1.4f).schematic, tile.x, tile.y, team, false); //fill core with every type of item (even non-material) Building entity = tile.build; @@ -81,7 +81,7 @@ public class BaseGenerator{ tryPlace(parts.getFrac(difficulty + Mathf.range(bracketRange)), tile.x, tile.y, team); } }else if(Mathf.chance(nonResourceChance)){ - tryPlace(bases.parts.getFrac(Mathf.random(1f)), tile.x, tile.y, team); + tryPlace(bases.parts.getFrac(Mathf.rand.random(1f)), tile.x, tile.y, team); } }); } @@ -235,7 +235,7 @@ public class BaseGenerator{ set(placed, item); } - Tile rand = world.tiles.getc(ex + Mathf.range(1), ey + Mathf.range(1)); + Tile rand = world.tiles.getc(ex + Mathf.rand.range(1), ey + Mathf.rand.range(1)); if(rand.floor().hasSurface()){ //random ores nearby to make it look more natural set(rand, item);