Fixed misaligned desktop placing and breaking

This commit is contained in:
Anuken
2018-03-13 11:44:22 -04:00
parent a0f85a8e4b
commit 8fffc1cf9c
2 changed files with 10 additions and 15 deletions

View File

@@ -17,16 +17,16 @@ import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.*;
public class DesktopInput extends InputHandler{
int mousex, mousey;
int endx, endy;
float mousex, mousey;
float endx, endy;
private boolean enableHold = false;
private boolean beganBreak;
private boolean rotated = false, rotatedAlt, zoomed;
@Override public float getCursorEndX(){ return select() ? getCursorX() : endx; }
@Override public float getCursorEndY(){ return select() ? getCursorY() : endy; }
@Override public float getCursorX(){ return (int)(Graphics.screen(mousex, mousey).x); }
@Override public float getCursorY(){ return (int)(Gdx.graphics.getHeight() - Graphics.screen(mousex, mousey).y); }
@Override public float getCursorEndX(){ return endx; }
@Override public float getCursorEndY(){ return endy; }
@Override public float getCursorX(){ return (Graphics.screen(mousex, mousey).x); }
@Override public float getCursorY(){ return (Gdx.graphics.getHeight() - 1 - Graphics.screen(mousex, mousey).y); }
@Override public boolean drawPlace(){ return !beganBreak; }
@Override
@@ -48,8 +48,8 @@ public class DesktopInput extends InputHandler{
}
if(!Inputs.keyDown("select") && !Inputs.keyDown("break")){
mousex = (int)Graphics.mouseWorld().x;
mousey = (int)Graphics.mouseWorld().y;
mousex = Graphics.mouseWorld().x;
mousey = Graphics.mouseWorld().y;
}
endx = Gdx.input.getX();
@@ -156,11 +156,6 @@ public class DesktopInput extends InputHandler{
}
boolean select(){
return !Inputs.keyDown("select") && !Inputs.keyRelease("select") &&
!Inputs.keyDown("break") && !Inputs.keyRelease("break");
}
public int tilex(){
return (recipe != null && recipe.result.isMultiblock() &&
recipe.result.width % 2 == 0) ?