Made team a separate class

This commit is contained in:
Anuken
2019-12-25 19:07:04 -05:00
parent 8ac0949ddf
commit 9016c12d16
26 changed files with 86 additions and 85 deletions
+12 -12
View File
@@ -103,7 +103,7 @@ public class BlockIndexer{
}
private ObjectSet<Tile>[] getFlagged(Team team){
return flagMap[team.ordinal()];
return flagMap[(int) team.id];
}
/** @return whether this item is present on this map.*/
@@ -115,11 +115,11 @@ public class BlockIndexer{
public ObjectSet<Tile> getDamaged(Team team){
returnArray.clear();
if(damagedTiles[team.ordinal()] == null){
damagedTiles[team.ordinal()] = new ObjectSet<>();
if(damagedTiles[(int) team.id] == null){
damagedTiles[(int) team.id] = new ObjectSet<>();
}
ObjectSet<Tile> set = damagedTiles[team.ordinal()];
ObjectSet<Tile> set = damagedTiles[(int) team.id];
for(Tile tile : set){
if((tile.entity == null || tile.entity.getTeam() != team || !tile.entity.damaged()) || tile.block() instanceof BuildBlock){
returnArray.add(tile);
@@ -135,7 +135,7 @@ public class BlockIndexer{
/** Get all allied blocks with a flag. */
public ObjectSet<Tile> getAllied(Team team, BlockFlag type){
return flagMap[team.ordinal()][type.ordinal()];
return flagMap[(int) team.id][type.ordinal()];
}
/** Get all enemy blocks with a flag. */
@@ -155,11 +155,11 @@ public class BlockIndexer{
}
public void notifyTileDamaged(TileEntity entity){
if(damagedTiles[entity.getTeam().ordinal()] == null){
damagedTiles[entity.getTeam().ordinal()] = new ObjectSet<>();
if(damagedTiles[(int) entity.getTeam().id] == null){
damagedTiles[(int) entity.getTeam().id] = new ObjectSet<>();
}
ObjectSet<Tile> set = damagedTiles[entity.getTeam().ordinal()];
ObjectSet<Tile> set = damagedTiles[(int) entity.getTeam().id];
set.add(entity.tile);
}
@@ -287,11 +287,11 @@ public class BlockIndexer{
//fast-set this quadrant to 'occupied' if the tile just placed is already of this team
if(tile.getTeam() == data.team && tile.entity != null && tile.block().targetable){
structQuadrants[data.team.ordinal()].set(quadrantX, quadrantY);
structQuadrants[(int) data.team.id].set(quadrantX, quadrantY);
continue; //no need to process futher
}
structQuadrants[data.team.ordinal()].set(quadrantX, quadrantY, false);
structQuadrants[(int) data.team.id].set(quadrantX, quadrantY, false);
outer:
for(int x = quadrantX * quadrantSize; x < world.width() && x < (quadrantX + 1) * quadrantSize; x++){
@@ -299,7 +299,7 @@ public class BlockIndexer{
Tile result = world.ltile(x, y);
//when a targetable block is found, mark this quadrant as occupied and stop searching
if(result.entity != null && result.getTeam() == data.team){
structQuadrants[data.team.ordinal()].set(quadrantX, quadrantY);
structQuadrants[(int) data.team.id].set(quadrantX, quadrantY);
break outer;
}
}
@@ -308,7 +308,7 @@ public class BlockIndexer{
}
private boolean getQuad(Team team, int quadrantX, int quadrantY){
return structQuadrants[team.ordinal()].get(quadrantX, quadrantY);
return structQuadrants[(int) team.id].get(quadrantX, quadrantY);
}
private int quadWidth(){
+7 -7
View File
@@ -84,8 +84,8 @@ public class Pathfinder implements Runnable{
}
public int debugValue(Team team, int x, int y){
if(pathMap[team.ordinal()][PathTarget.enemyCores.ordinal()] == null) return 0;
return pathMap[team.ordinal()][PathTarget.enemyCores.ordinal()].weights[x][y];
if(pathMap[(int) team.id][PathTarget.enemyCores.ordinal()] == null) return 0;
return pathMap[(int) team.id][PathTarget.enemyCores.ordinal()].weights[x][y];
}
/** Update a tile in the internal pathfinding grid. Causes a complete pathfinding reclaculation. */
@@ -149,12 +149,12 @@ public class Pathfinder implements Runnable{
public Tile getTargetTile(Tile tile, Team team, PathTarget target){
if(tile == null) return null;
PathData data = pathMap[team.ordinal()][target.ordinal()];
PathData data = pathMap[(int) team.id][target.ordinal()];
if(data == null){
//if this combination is not found, create it on request
if(!created.get(team.ordinal(), target.ordinal())){
created.set(team.ordinal(), target.ordinal());
if(!created.get((int) team.id, target.ordinal())){
created.set((int) team.id, target.ordinal());
//grab targets since this is run on main thread
IntArray targets = target.getTargets(team, new IntArray());
queue.post(() -> createPath(team, target, targets));
@@ -188,7 +188,7 @@ public class Pathfinder implements Runnable{
/** @return whether a tile can be passed through by this team. Pathfinding thread only.*/
private boolean passable(int x, int y, Team team){
int tile = tiles[x][y];
return PathTile.passable(tile) || (PathTile.team(tile) != team.ordinal() && PathTile.team(tile) != Team.derelict.ordinal());
return PathTile.passable(tile) || (PathTile.team(tile) != (int) team.id && PathTile.team(tile) != (int) Team.derelict.id);
}
/**
@@ -238,7 +238,7 @@ public class Pathfinder implements Runnable{
PathData path = new PathData(team, target, world.width(), world.height());
list.add(path);
pathMap[team.ordinal()][target.ordinal()] = path;
pathMap[(int) team.id][target.ordinal()] = path;
//grab targets from passed array
synchronized(path.targets){