Fixed #2472
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@@ -242,7 +242,10 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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player.clearUnit();
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//make sure it's AI controlled, so players can't overwrite each other
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}else if(unit.isAI() && unit.team == player.team() && !unit.deactivated() && !unit.dead){
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player.unit(unit);
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if(!net.client()){
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player.unit(unit);
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}
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Time.run(Fx.unitSpirit.lifetime, () -> Fx.unitControl.at(unit.x, unit.y, 0f, unit));
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if(!player.dead()){
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Fx.unitSpirit.at(player.x, player.y, 0f, unit);
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