Core launch/land SFX
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@@ -3,6 +3,7 @@ package mindustry.audio;
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import arc.*;
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import arc.audio.*;
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import arc.struct.*;
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import mindustry.*;
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import static mindustry.gen.Sounds.*;
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@@ -11,12 +12,15 @@ public class SoundPriority{
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static int lastGroup = 1;
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public static void init(){
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//launching should not get interrupted by the loading screen
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coreLaunch.setBus(Vars.control.sound.uiBus);
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max(7, beamPlasma, shootMeltdown, beamMeltdown);
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//priority 3: absolutely do not interrupt these
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set(
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3f,
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acceleratorLaunch, acceleratorCharge
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acceleratorLaunch, acceleratorCharge, coreLand, coreLaunch
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);
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//priority 2: long weapon loops and big explosions
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