Core launch/land SFX

This commit is contained in:
Anuken
2025-12-11 13:29:32 -05:00
parent 034392c231
commit 90796d041d
13 changed files with 27 additions and 38 deletions

View File

@@ -1190,7 +1190,7 @@ public class Blocks{
size = 2;
ambientSound = Sounds.loopMachineSpin;
ambientSoundVolume = 0.09f;
ambientSoundVolume = 0.1f;
consumePower(0.20f);
consumeItems(with(Items.coal, 1, Items.lead, 2, Items.sand, 2));
@@ -1204,7 +1204,7 @@ public class Blocks{
size = 2;
envEnabled |= Env.space;
ambientSound = Sounds.loopMachineSpin;
ambientSoundVolume = 0.1f;
ambientSoundVolume = 0.12f;
consumeItems(with(Items.pyratite, 1, Items.sporePod, 1));
consumePower(0.40f);
@@ -1936,7 +1936,7 @@ public class Blocks{
consumePower(3.50f);
size = 2;
consumeItem(Items.phaseFabric).boost();
ambientSoundVolume = 0.05f;
ambientSoundVolume = 0.08f;
}};
overdriveDome = new OverdriveProjector("overdrive-dome"){{
@@ -1946,6 +1946,7 @@ public class Blocks{
range = 200f;
speedBoost = 2.5f;
useTime = 300f;
ambientSoundVolume = 0.12f;
hasBoost = false;
consumeItems(with(Items.phaseFabric, 1, Items.silicon, 1));
}};