Unit control mode

This commit is contained in:
Anuken
2022-02-10 17:36:34 -05:00
parent 1b8da1ff55
commit 907d2a46b2
3 changed files with 210 additions and 116 deletions

View File

@@ -115,49 +115,53 @@ public class DesktopInput extends InputHandler{
drawSelection(schemX, schemY, cursorX, cursorY, Vars.maxSchematicSize);
}
//draw command overlay UI
if(commandMode){
for(Unit unit : selectedUnits){
CommandAI ai = (CommandAI)unit.controller();
//draw target line
if(ai.targetPos != null){
Position lineDest = ai.attackTarget != null ? ai.attackTarget : ai.targetPos;
//draw command overlay UI
Tmp.v1.set(lineDest).sub(unit).setLength(unit.hitSize / 2f);
Tmp.v2.set(Tmp.v1).scl(-1f).setLength(3.5f);
for(Unit unit : selectedUnits){
CommandAI ai = (CommandAI)unit.controller();
//draw target line
if(ai.targetPos != null){
Position lineDest = ai.attackTarget != null ? ai.attackTarget : ai.targetPos;
Drawf.line(Pal.accent, unit.x + Tmp.v1.x, unit.y + Tmp.v1.y, lineDest.getX() + Tmp.v2.x, lineDest.getY() + Tmp.v2.y);
Tmp.v1.set(lineDest).sub(unit).setLength(unit.hitSize / 2f);
Tmp.v2.set(Tmp.v1).scl(-1f).setLength(3.5f);
if(ai.attackTarget == null){
Drawf.square(lineDest.getX(), lineDest.getY(), 3.5f);
Drawf.line(Pal.accent, unit.x + Tmp.v1.x, unit.y + Tmp.v1.y, lineDest.getX() + Tmp.v2.x, lineDest.getY() + Tmp.v2.y);
if(ai.attackTarget == null){
Drawf.square(lineDest.getX(), lineDest.getY(), 3.5f);
}
}
Drawf.square(unit.x, unit.y, unit.hitSize / 1.4f + 1f);
if(ai.attackTarget != null){
Drawf.target(ai.attackTarget.getX(), ai.attackTarget.getY(), 6f, Pal.remove);
}
}
Drawf.square(unit.x, unit.y, unit.hitSize / 1.4f + 1f);
if(commandMode && !commandRect){
Unit sel = selectedCommandUnit(input.mouseWorldX(), input.mouseWorldY());
if(ai.attackTarget != null){
Drawf.target(ai.attackTarget.getX(), ai.attackTarget.getY(), 6f, Pal.remove);
if(sel != null && !(!multiSelect() && selectedUnits.size == 1 && selectedUnits.contains(sel))){
drawCommand(sel);
}
}
if(commandRect){
float x2 = input.mouseWorldX(), y2 = input.mouseWorldY();
var units = selectedCommandUnits(commandRectX, commandRectY, x2 - commandRectX, y2 - commandRectY);
for(var unit : units){
drawCommand(unit);
}
Draw.color(Pal.accent, 0.3f);
Fill.crect(commandRectX, commandRectY, x2 - commandRectX, y2 - commandRectY);
}
}
if(commandMode && !commandRect){
Unit sel = selectedCommandUnit(input.mouseWorldX(), input.mouseWorldY());
if(sel != null && !(!multiSelect() && selectedUnits.size == 1 && selectedUnits.contains(sel))){
drawCommand(sel);
}
}
if(commandRect){
float x2 = input.mouseWorldX(), y2 = input.mouseWorldY();
var units = selectedCommandUnits(commandRectX, commandRectY, x2 - commandRectX, y2 - commandRectY);
for(var unit : units){
drawCommand(unit);
}
Draw.color(Pal.accent, 0.3f);
Fill.crect(commandRectX, commandRectY, x2 - commandRectX, y2 - commandRectY);
}
Draw.reset();
}
@@ -271,12 +275,19 @@ public class DesktopInput extends InputHandler{
}
}
commandMode = input.keyDown(Binding.commandMode) && !locked && state.rules.unitCommand && block == null;
shouldShoot = !scene.hasMouse() && !locked;
if(!locked && state.rules.unitCommand && block == null){
if(input.keyTap(Binding.commandMode)){
commandMode = !commandMode;
}
}else{
commandMode = false;
}
//TODO should selected units be cleared out of command mode?
if(!commandMode){
selectedUnits.clear();
//selectedUnits.clear();
}
//validate commanding units
@@ -549,7 +560,8 @@ public class DesktopInput extends InputHandler{
if(multiSelect()){
//tiny brain method of unique addition
selectedUnits.removeAll(units);
}else if(units.size > 0){
}else{
//nothing selected, clear units
selectedUnits.clear();
}
selectedUnits.addAll(units);
@@ -673,7 +685,7 @@ public class DesktopInput extends InputHandler{
}
}
//TODO
//TODO when shift is held? ctrl?
public boolean multiSelect(){
return false;
}
@@ -684,37 +696,49 @@ public class DesktopInput extends InputHandler{
tappedOne = true;
Unit unit = selectedCommandUnit(input.mouseWorldX(), input.mouseWorldY());
if(unit != null){
if(!multiSelect()){
selectedUnits.clear();
selectedUnits.add(unit);
}else{
if(selectedUnits.contains(unit)){
selectedUnits.remove(unit);
}else{
//click: select a single unit
if(button == KeyCode.mouseLeft){
Unit unit = selectedCommandUnit(input.mouseWorldX(), input.mouseWorldY());
if(unit != null){
if(!multiSelect()){
selectedUnits.clear();
selectedUnits.add(unit);
}else{
if(selectedUnits.contains(unit)){
selectedUnits.remove(unit);
}else{
selectedUnits.add(unit);
}
}
}else{
//deselect
selectedUnits.clear();
}
}else if(selectedUnits.size > 0){
//move to location - TODO right click instead?
Vec2 target = input.mouseWorld().cpy();
}else if(button == KeyCode.mouseRight){
//right click: move to position
Teamc attack = world.buildWorld(target.x, target.y);
if(selectedUnits.size > 0){
//move to location - TODO right click instead?
Vec2 target = input.mouseWorld().cpy();
Teamc attack = world.buildWorld(target.x, target.y);
if(attack == null || attack.team() == player.team()){
attack = selectedEnemyUnit(target.x, target.y);
}
int[] ids = new int[selectedUnits.size];
for(int i = 0; i < ids.length; i++){
ids[i] = selectedUnits.get(i).id;
}
Call.commandUnits(player, ids, attack instanceof Building b ? b : null, attack instanceof Unit u ? u : null, target);
if(attack == null || attack.team() == player.team()){
attack = selectedEnemyUnit(target.x, target.y);
}
int[] ids = new int[selectedUnits.size];
for(int i = 0; i < ids.length; i++){
ids[i] = selectedUnits.get(i).id;
}
Call.commandUnits(player, ids, attack instanceof Building b ? b : null, attack instanceof Unit u ? u : null, target);
}
return super.tap(x, y, count, button);
}