Fixed antialiasing
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@@ -1,5 +1,6 @@
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package mindustry.entities.units;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.util.*;
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import mindustry.entities.*;
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@@ -17,6 +18,10 @@ public class AIController implements UnitController{
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protected Teamc target;
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protected Interval timer = new Interval(4);
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{
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timer.reset(0, Mathf.random(40f));
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}
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protected void targetClosestAllyFlag(BlockFlag flag){
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Tile target = Geometry.findClosest(unit.x(), unit.y(), indexer.getAllied(unit.team(), flag));
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if(target != null) this.target = target.entity;
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