Bugfixes
This commit is contained in:
@@ -1,5 +1,7 @@
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package mindustry.ai;
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import arc.*;
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import arc.input.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.struct.*;
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@@ -17,16 +19,18 @@ import mindustry.world.*;
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import mindustry.world.blocks.defense.*;
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import mindustry.world.blocks.production.*;
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import mindustry.world.blocks.storage.*;
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import mindustry.world.blocks.storage.CoreBlock.*;
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import static mindustry.Vars.*;
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public class BaseAI{
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private static final Vec2 axis = new Vec2(), rotator = new Vec2();
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private static final float correctPercent = 0.5f;
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private static final float step = 5;
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private static final int attempts = 4;
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private static final float emptyChance = 0.01f;
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private static final int timerStep = 0, timerSpawn = 1;
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private static final int timerStep = 0, timerSpawn = 1, timerRefreshPath = 2;
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private static final int pathStep = 50;
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private static final Seq<Tile> tmpTiles = new Seq<>();
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private static int correct = 0, incorrect = 0;
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@@ -36,6 +40,13 @@ public class BaseAI{
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TeamData data;
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Interval timer = new Interval(4);
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IntSet path = new IntSet();
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IntSet calcPath = new IntSet();
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@Nullable Tile calcTile;
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boolean calculating, startedCalculating;
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int calcCount = 0;
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int totalCalcs = 0;
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public BaseAI(TeamData data){
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this.data = data;
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}
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@@ -53,8 +64,76 @@ public class BaseAI{
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}
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}
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//refresh path
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if(!calculating && (timer.get(timerRefreshPath, 3f * Time.toMinutes) || !startedCalculating) && data.hasCore()){
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calculating = true;
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startedCalculating = true;
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calcPath.clear();
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}
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//didn't find tile in time
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if(calculating && calcCount >= world.width() * world.height()){
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calculating = false;
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calcCount = 0;
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calcPath.clear();
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totalCalcs ++;
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}
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//calculate path for units so schematics are not placed on it
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if(calculating){
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if(calcTile == null){
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Vars.spawner.eachGroundSpawn((x, y) -> calcTile = world.tile(x, y));
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if(calcTile == null){
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calculating = false;
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}
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}else{
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var field = pathfinder.getField(state.rules.waveTeam, Pathfinder.costGround, Pathfinder.fieldCore);
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int[][] weights = field.weights;
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for(int i = 0; i < pathStep; i++){
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int minCost = Integer.MAX_VALUE;
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int cx = calcTile.x, cy = calcTile.y;
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boolean foundAny = false;
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for(Point2 p : Geometry.d4){
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int nx = cx + p.x, ny = cy + p.y;
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Tile other = world.tile(nx, ny);
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if(other != null && weights[nx][ny] < minCost && weights[nx][ny] != -1){
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minCost = weights[nx][ny];
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calcTile = other;
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foundAny = true;
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}
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}
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//didn't find anything, break out of loop, this will trigger a clear later
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if(!foundAny){
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calcCount = Integer.MAX_VALUE;
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break;
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}
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calcPath.add(calcTile.pos());
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//found the end.
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if(calcTile.build instanceof CoreBuild b && b.team == state.rules.defaultTeam){
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//clean up calculations and flush results
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calculating = false;
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calcCount = 0;
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path.clear();
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path.addAll(calcPath);
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calcPath.clear();
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calcTile = null;
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totalCalcs ++;
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break;
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}
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calcCount ++;
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}
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}
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}
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//only schedule when there's something to build.
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if(data.blocks.isEmpty() && timer.get(timerStep, Mathf.lerp(20f, 4f, data.team.rules().aiTier))){
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if(totalCalcs > 0 && data.blocks.isEmpty() && timer.get(timerStep, Mathf.lerp(20f, 4f, data.team.rules().aiTier))){
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if(!triedWalls){
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tryWalls();
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triedWalls = true;
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@@ -123,6 +202,13 @@ public class BaseAI{
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if(!Build.validPlace(tile.block, data.team, realX, realY, tile.rotation)){
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return false;
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}
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Tile wtile = world.tile(realX, realY);
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//may intersect AI path
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tmpTiles.clear();
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if(tile.block.solid && wtile != null && wtile.getLinkedTilesAs(tile.block, tmpTiles).contains(t -> path.contains(t.pos()))){
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return false;
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}
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}
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//make sure at least X% of resource requirements are met
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@@ -191,7 +277,8 @@ public class BaseAI{
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}
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}
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if(any && Build.validPlace(wall, data.team, tile.x, tile.y, 0)){
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tmpTiles.clear();
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if(any && Build.validPlace(wall, data.team, tile.x, tile.y, 0) && !tile.getLinkedTilesAs(wall, tmpTiles).contains(t -> path.contains(t.pos()))){
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data.blocks.add(new BlockPlan(tile.x, tile.y, (short)0, wall.id, null));
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}
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}
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@@ -171,7 +171,7 @@ public class OverlayRenderer{
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Draw.reset();
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Building tile = world.buildWorld(v.x, v.y);
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if(tile != null && tile.interactable(player.team()) && tile.acceptStack(player.unit().item(), player.unit().stack.amount, player.unit()) > 0 && player.within(tile, itemTransferRange)){
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if(input.canDropItem() && tile != null && tile.interactable(player.team()) && tile.acceptStack(player.unit().item(), player.unit().stack.amount, player.unit()) > 0 && player.within(tile, itemTransferRange)){
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Lines.stroke(3f, Pal.gray);
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Lines.square(tile.x, tile.y, tile.block.size * tilesize / 2f + 3 + Mathf.absin(Time.time(), 5f, 1f));
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Lines.stroke(1f, Pal.place);
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@@ -484,7 +484,7 @@ public class DesktopInput extends InputHandler{
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deleting = true;
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}else if(selected != null){
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//only begin shooting if there's no cursor event
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if(!tileTapped(selected.build) && !tryTapPlayer(Core.input.mouseWorld().x, Core.input.mouseWorld().y) && !player.unit().activelyBuilding() && !droppingItem &&
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if(!tryTapPlayer(Core.input.mouseWorld().x, Core.input.mouseWorld().y) && !tileTapped(selected.build) && !player.unit().activelyBuilding() && !droppingItem &&
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!tryBeginMine(selected) && player.unit().mineTile == null && !Core.scene.hasKeyboard()){
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player.shooting = shouldShoot;
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}
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@@ -1056,6 +1056,10 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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return droppingItem;
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}
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public boolean canDropItem(){
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return droppingItem && !canTapPlayer(Core.input.mouseWorldX(), Core.input.mouseWorldY());
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}
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public void tryDropItems(@Nullable Building tile, float x, float y){
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if(!droppingItem || player.unit().stack.amount <= 0 || canTapPlayer(x, y) || state.isPaused() ){
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droppingItem = false;
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@@ -5,6 +5,7 @@ import arc.math.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.ai.*;
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import mindustry.ai.BaseRegistry.*;
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import mindustry.content.*;
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import mindustry.game.*;
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@@ -146,6 +147,15 @@ public class BaseGenerator{
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}
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});
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}
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//clear path for ground units
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for(Tile tile : cores){
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Astar.pathfind(tile, spawn, t -> t.team() == state.rules.waveTeam && !t.within(tile, 25f * 8) ? 100000 : t.floor().hasSurface() ? 1 : 10, t -> !t.block().isStatic()).each(t -> {
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if(t.team() == state.rules.waveTeam && !t.within(tile, 25f * 8)){
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t.setBlock(Blocks.air);
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}
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});
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}
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}
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public void postGenerate(){
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@@ -154,7 +154,7 @@ public class HintsFragment extends Fragment{
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respawn(visibleMobile, () -> !player.dead() && !player.unit().spawnedByCore, () -> !player.dead() && player.unit().spawnedByCore),
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launch(() -> isTutorial.get() && state.rules.sector.isCaptured(), () -> ui.planet.isShown()),
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schematicSelect(visibleDesktop, () -> ui.hints.placedBlocks.contains(Blocks.router), () -> Core.input.keyRelease(Binding.schematic_select) || Core.input.keyTap(Binding.pick)),
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conveyorPathfind(() -> control.input.block == Blocks.titaniumConveyor, () -> Core.input.keyTap(Binding.diagonal_placement) || (mobile && Core.settings.getBool("swapdiagonal"))),
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conveyorPathfind(() -> control.input.block == Blocks.titaniumConveyor, () -> Core.input.keyRelease(Binding.diagonal_placement) || (mobile && Core.settings.getBool("swapdiagonal"))),
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boost(visibleDesktop, () -> !player.dead() && player.unit().type.canBoost, () -> Core.input.keyDown(Binding.boost)),
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command(() -> state.rules.defaultTeam.data().units.size > 3 && !net.active(), () -> player.unit().isCommanding()),
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payloadPickup(() -> !player.unit().dead && player.unit() instanceof Payloadc p && p.payloads().isEmpty(), () -> player.unit() instanceof Payloadc p && p.payloads().any()),
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@@ -97,7 +97,7 @@ public class PlacementFragment extends Fragment{
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boolean gridUpdate(InputHandler input){
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scrollPositions.put(currentCategory, blockPane.getScrollY());
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if(Core.input.keyDown(Binding.pick) && player.isBuilder()){ //mouse eyedropper select
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if(Core.input.keyTap(Binding.pick) && player.isBuilder()){ //mouse eyedropper select
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Building tile = world.buildWorld(Core.input.mouseWorld().x, Core.input.mouseWorld().y);
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Block tryRecipe = tile == null ? null : tile.block instanceof ConstructBlock ? ((ConstructBuild)tile).cblock : tile.block;
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Object tryConfig = tile == null ? null : tile.config();
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@@ -32,8 +32,10 @@ public class Accelerator extends Block{
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@Override
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public void init(){
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itemCapacity = 0;
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for(ItemStack stack : launching.requirements){
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capacities[stack.item.id] = stack.amount;
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itemCapacity += stack.amount;
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}
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consumes.items(launching.requirements);
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super.init();
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@@ -106,6 +106,8 @@ public class StackConveyor extends Block implements Autotiler{
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public float cooldown;
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public Item lastItem;
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boolean proxUpdating = false;
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@Override
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public void draw(){
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Draw.rect(regions[state], x, y, rotdeg());
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@@ -168,15 +170,15 @@ public class StackConveyor extends Block implements Autotiler{
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//update other conveyor state when this conveyor's state changes
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if(state != lastState){
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proxUpdating = true;
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for(Building near : proximity){
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if(near instanceof StackConveyorBuild){
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if(!(near instanceof StackConveyorBuild b && b.proxUpdating && b.state != stateUnload)){
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near.onProximityUpdate();
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for(Building other : near.proximity){
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if(!(other instanceof StackConveyorBuild)) other.onProximityUpdate();
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}
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}
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}
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proxUpdating = false;
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}
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}
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@Override
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@@ -53,12 +53,15 @@ public class UnitFactory extends UnitBlock{
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@Override
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public void init(){
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capacities = new int[Vars.content.items().size];
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itemCapacity = 0;
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for(UnitPlan plan : plans){
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for(ItemStack stack : plan.requirements){
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capacities[stack.item.id] = Math.max(capacities[stack.item.id], stack.amount * 2);
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itemCapacity = Math.max(itemCapacity, stack.amount * 2);
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}
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}
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for(int i : capacities){
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itemCapacity += i;
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}
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super.init();
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}
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