PR cleanup
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@@ -29,10 +29,8 @@ public class Fx{
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none = new Effect(0, 0f, e -> {}),
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blockCrash = new Effect(100f, e -> {
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Block block = (Block)e.data;
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if(block == null){
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return;
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}
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if(!(e.data instanceof Block block)) return;
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alpha(e.fin() + 0.5f);
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float offset = Mathf.lerp(0f, 200f, e.fout());
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color(0f, 0f, 0f, 0.44f);
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