CommandAI counter-attack timer
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@@ -14,7 +14,6 @@ public class UnitCommand{
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public static final UnitCommand
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//TODO they do not use the command "interface" or designation at all
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moveCommand = new UnitCommand("move", "right", u -> null),
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repairCommand = new UnitCommand("repair", "modeSurvival", u -> new RepairAI()),
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rebuildCommand = new UnitCommand("rebuild", "hammer", u -> new BuilderAI()),
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@@ -25,9 +24,6 @@ public class UnitCommand{
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}),
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mineCommand = new UnitCommand("mine", "production", u -> new MinerAI());
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/** Default set of specified commands. */
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public static final UnitCommand[] defaultCommands = {moveCommand};
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/** Unique ID number. */
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public final int id;
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/** Named used for tooltip/description. */
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@@ -168,7 +168,9 @@ public class CommandAI extends AIController{
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@Override
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public void hit(Bullet bullet){
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if(unit.team.isAI() && bullet.owner instanceof Teamc teamc && teamc.team() != unit.team && attackTarget == null && !(teamc instanceof Unit u && !u.checkTarget(unit.type.targetAir, unit.type.targetGround))){
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if(unit.team.isAI() && bullet.owner instanceof Teamc teamc && teamc.team() != unit.team && attackTarget == null &&
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//can only counter-attack every few seconds to prevent rapidly changing targets
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!(teamc instanceof Unit u && !u.checkTarget(unit.type.targetAir, unit.type.targetGround)) && timer.get(timerTarget4, 60f * 12f)){
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commandTarget(teamc, true);
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}
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}
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