More drone changes
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@@ -43,9 +43,11 @@ void main() {
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vec4 c = texture2D(u_texture, v_texCoord.xy);
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if(1.0-abs(coords.x - 0.5)*2.0 < 1.0-u_progress){
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c = vec4(0.0);
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// c = vec4(0.0);
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}
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c.a *= u_progress;
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if(c.a > 0.01){
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float f = abs(sin(coords.x*2.0 + u_time));
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if(f > 0.9)
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