Zone tweaks
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@@ -51,8 +51,8 @@ public class UnitTypes implements ContentList{
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}};
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crawler = new UnitType("crawler", Crawler.class, Crawler::new){{
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maxVelocity = 1.1f;
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speed = 0.22f;
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maxVelocity = 1.2f;
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speed = 0.26f;
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drag = 0.4f;
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hitsize = 8f;
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mass = 1.75f;
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@@ -75,9 +75,9 @@ public class Zones implements ContentList{
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rules = () -> new Rules(){{
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waves = true;
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waveTimer = true;
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waveSpacing = 60 * 60 * 1.5f;
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waveSpacing = 60 * 60 * 1f;
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spawns = Array.with(
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new SpawnGroup(UnitTypes.dagger){{
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new SpawnGroup(UnitTypes.crawler){{
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unitScaling = 1.5f;
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}},
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@@ -89,7 +89,7 @@ public class Zones implements ContentList{
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 10;
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begin = 3;
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unitScaling = 1.5f;
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}},
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@@ -446,7 +446,7 @@ public class Zones implements ContentList{
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launchPeriod = 20;
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zoneRequirements = new Zone[]{ruinousShores};
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blockRequirements = new Block[]{Blocks.thermalGenerator};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand};
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rules = () -> new Rules(){{
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waves = true;
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waveTimer = true;
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@@ -549,7 +549,7 @@ public class Zones implements ContentList{
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launchPeriod = 15;
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zoneRequirements = new Zone[]{impact};
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blockRequirements = new Block[]{Blocks.blastDrill, Blocks.thermalGenerator};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium, Items.sand};
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rules = () -> new Rules(){{
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waves = true;
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waveTimer = true;
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